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  1. #81
    MrDDT - Thank you. I'm not on Discord, but I can look into it.

    LordEntrails - Thank you, as well. We'll probably follow your suggestion. Regarding the City Hall - I don't see any post where it actually says that it was released. Am I missing it?

  2. #82
    LordEntrails's Avatar
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    Quote Originally Posted by RobboNJ69 View Post
    LordEntrails - Thank you, as well. We'll probably follow your suggestion. Regarding the City Hall - I don't see any post where it actually says that it was released. Am I missing it?
    https://www.fantasygrounds.com/forum...pdates-2025-02
    They don't make those posts until it is actually released.
    There will also be an announcement post in the version thread; https://www.fantasygrounds.com/forum...l=1#post737457
    Note that these posts will always be in the City Hall, but not the same post/thread so you can't just subscribe to a single post. But you can Subscribe the sub-forum (Forum Tools > Subscribe to this forum) and then set the notification type to Daily Email. They don't post in their very frequently so the number of emails might be tolerable.

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  3. #83
    Quote Originally Posted by RobboNJ69 View Post
    Yes. I'm totally aware of that and accept the risk. Banking online = risk. It doesn't mean you should use 2 digit passwords.

    What I'm talking about is a seemingly simple solution for mitigating the likelihood of it being an issue.

    A release date would let everyone know the cut off point before needing to wait for the extension developers.

    I know we're not the only ones running in to this, but in my case, had I known the scheduled date was the 18th, I could have called the players over the weekend and made sure they all updated. Instead we were all just going to update tonight when we game.
    Like I said. If the GM doesn't update the players (even if they have updated) will be fine and the extensions will be too. Usually, unless its a major update that gives a warning message, this is the case.

  4. #84
    Usually, the “anticipated” release date will be in the announcement for the ruleset versions when loading up in Test mode. The reason “rough” dates are given is because features take longer than expected, or last minute issues are found, that can delay.

    Regards,
    JPG

  5. #85
    Thank you, everyone.

    Rob

  6. #86
    Quote Originally Posted by Moon Wizard View Post

    For the slowness, I believe part of the limitation is the Unity UI objects are quite heavy. Carl and I have some ideas that may or may not pan out around adjusting the UI to work faster; but the prototyping and investigation have not made the prioritization cut over other features/changes/game systems.

    Regards,
    JPG
    I just have to say how helpful this improvement is. Opening Options is now 0.1 sec instead of 4.0 sec. I am going to literally save HOURS this year just in opening Options and Party Sheet...

    Sincere thanks!

  7. #87
    The funny thing is that we didn't change anything on the actual Options list in this release. The change that I spoke about that Carl and I were discussing is actually a fairly substantial rewrite of the drawing code to completely change the way clipping/drawing works in general.

    Regards,
    JPG

  8. #88
    Quote Originally Posted by Moon Wizard View Post
    The funny thing is that we didn't change anything on the actual Options list in this release. The change that I spoke about that Carl and I were discussing is actually a fairly substantial rewrite of the drawing code to completely change the way clipping/drawing works in general.

    Regards,
    JPG
    Certainly fascinating. Something changed last week that massively improved these load times...

  9. #89
    I can confirm that something seems to have changed as screen rendering for a fairly large skill list is now new instantaneous when it previously took several seconds.

  10. #90
    Quote Originally Posted by Mephisto View Post
    I can confirm that something seems to have changed as screen rendering for a fairly large skill list is now new instantaneous when it previously took several seconds.
    We thought the same, but not just for skills, all the character sheet tabs seem to open much, much faster. It seems as thought there is a little more load time in the beginning, before anything shows, then everything is faster.

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