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February 20th, 2025, 23:23 #81
- Join Date
- May 2016
- Posts
- 219
MrDDT - Thank you. I'm not on Discord, but I can look into it.
LordEntrails - Thank you, as well. We'll probably follow your suggestion. Regarding the City Hall - I don't see any post where it actually says that it was released. Am I missing it?
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February 20th, 2025, 23:42 #82
https://www.fantasygrounds.com/forum...pdates-2025-02
They don't make those posts until it is actually released.
There will also be an announcement post in the version thread; https://www.fantasygrounds.com/forum...l=1#post737457
Note that these posts will always be in the City Hall, but not the same post/thread so you can't just subscribe to a single post. But you can Subscribe the sub-forum (Forum Tools > Subscribe to this forum) and then set the notification type to Daily Email. They don't post in their very frequently so the number of emails might be tolerable.
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February 20th, 2025, 23:43 #83
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February 20th, 2025, 23:47 #84
Supreme Deity
- Join Date
- Mar 2007
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- 22,013
Usually, the “anticipated” release date will be in the announcement for the ruleset versions when loading up in Test mode. The reason “rough” dates are given is because features take longer than expected, or last minute issues are found, that can delay.
Regards,
JPG
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February 21st, 2025, 00:02 #85
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- May 2016
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Thank you, everyone.
Rob
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February 23rd, 2025, 21:10 #86
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February 23rd, 2025, 22:41 #87
Supreme Deity
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- Mar 2007
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The funny thing is that we didn't change anything on the actual Options list in this release. The change that I spoke about that Carl and I were discussing is actually a fairly substantial rewrite of the drawing code to completely change the way clipping/drawing works in general.
Regards,
JPG
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February 24th, 2025, 00:26 #88
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February 24th, 2025, 15:08 #89
I can confirm that something seems to have changed as screen rendering for a fairly large skill list is now new instantaneous when it previously took several seconds.
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February 25th, 2025, 05:33 #90
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