TALES of the VALIANT
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  1. #11
    Quote Originally Posted by RickSaada View Post
    I'm trying to figure out how to add a Skill Chip to a hacker character. I've got the Cyberware set to the default Items, and I have dragged a Skill Chip (II) onto their inventory Cyberware tab, but I can't see any way to set WHICH skill should get the d6 bonus. What am I missing? It feels like there'd need to be a version of this item for each skill that sets the appropriate effect or something.

    Thanks,

    Rick
    In the text box under Availability that describes the chip, put [Smarts +1d] replacing Smarts with whichever stat you are giving the d6 too. Making one version per Stat would be a cluttered mess.

    You can also put the effect in the Notes section (don't put it in both sections).

    The character sheet won't change (so the stat will remain the same on the character sheet) but the effect [...] will apply when rolled.

    If you edit the Skill Chip (II) before adding it to the character, it might alter the stat permanently on the character sheet. (EDIT: Nope, it won't)
    Last edited by Jiminimonka; March 23rd, 2025 at 22:06.

  2. #12

    Join Date
    Mar 2020
    Location
    Sammamish, WA, USA
    Posts
    51

    Serran Ancestral Ability Parry is broken

    I created a character and dragged the race Serran from the Race window onto the character sheet, which added the Parry Ability along with the rest. Unfortunately, it doesn't work, and the parry stays at the base value when attacked. I created my own parry ability and put [Parry +2] in the notes field, and that works properly (and shows up on the sheet on the line below, unlike the built in one). Now when attacked I get:

    [Navigator] Parry: 4, Serran Parry +2 = 6 -> Hit with Raise!

    as expected. I suspect that the [Parry +2] is in the Short Desc field instead of the Notes field by mistake. It's a bit confusing that things like [>Fighting +1] go in the Short Desc field on an Attack, but things like [Parry +2] go in the Notes field and *not* the Short Desc field on an ability. I always have to fiddle until it works.

  3. #13

    Join Date
    Mar 2020
    Location
    Sammamish, WA, USA
    Posts
    51
    Quote Originally Posted by Jiminimonka View Post
    In the text box under Availability that describes the chip, put [Smarts +1d] replacing Smarts with whichever stat you are giving the d6 too. Making one version per Stat would be a cluttered mess.

    You can also put the effect in the Notes section (don't put it in both sections).

    The character sheet won't change (so the stat will remain the same on the character sheet) but the effect [...] will apply when rolled.

    If you edit the Skill Chip (II) before adding it to the character, it might alter the stat permanently on the character sheet. (EDIT: Nope, it won't)
    I *think* that [smarts +1d] will increase the DIE TYPE of the smarts roll by one die, which is not the same as rolling a d6 and adding the result to the current skills die type. Skill Chips add an extra d6 to the result of the roll, so I needed to go the [Extra] route

  4. #14
    Quote Originally Posted by RickSaada View Post
    I *think* that [smarts +1d] will increase the DIE TYPE of the smarts roll by one die, which is not the same as rolling a d6 and adding the result to the current skills die type. Skill Chips add an extra d6 to the result of the roll, so I needed to go the [Extra] route
    Yeah you figured it out I saw.

    Short description for effects is wrong.

  5. #15
    There are typos for the Power Armor modification Flight* in the form of Cost being ",000 x Size" and Category being "Power Armor Mod". I believe it should be Power Armor Modification. Please see attached image. 04-02-25 Power Armor Flight Cost Typo.JPG

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