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  1. #31
    Quote Originally Posted by charros View Post
    I am looking into the extension and is there a way to stack the bonus aggro?

    Example:

    Rogue/ranger multiclass:

    Sneak attack: DMG: 1d6: AGGRO: 100

    Dread Strike: DMG: 1d8: AGGRO: 150

    I would like to see the bonus aggro be 250 but it only calculates one of them.

    Thank you
    It should be calculating all aggro effects. Can you share a print of your AGGRO effects?

    Are you using more than one 'AGGRO: value' in the same effect? Each instance of AGGRO must be in a different effect, so:


    this would work because it's two different instances of AGGRO in different effects.


    This would only return the first instance of AGGRO in the same effect.

    (Nevermind the Allosaurus attacking itself on screenshots...i'm testing a new feature :P)
    "A saint does what is right. A leader does what is necessary."

  2. #32
    Very cool extension! Excited to see what all it can do.

    Weirdly enough, I seem to be unable to get it to flag damage, critical hit, or miss threat. Everything else seems to be working fine.

    I did have a lot of other extensions active, but I'm not sure which one might be causing the discrepancy.

  3. #33
    Upon further testing, I turned off all of the other extensions and it still wasn't applying the threat from damage. I didn't tweak any of the default settings, so I'm not sure if something went wrong with a recent update or what.

    Either way, looking forward to seeing where this extension grow!

  4. #34
    Quote Originally Posted by Darth Decisive View Post
    Upon further testing, I turned off all of the other extensions and it still wasn't applying the threat from damage. I didn't tweak any of the default settings, so I'm not sure if something went wrong with a recent update or what.

    Either way, looking forward to seeing where this extension grow!
    Please check if you are adding the character to the Combat tracker first and only then dragging them to the map. When you drag a token directly from the sheet to the map, things may seem ok (it even creates the CT entry for that char), but some features won't work properly. The behavior your describe fits exactly the behavior of a token dragged from outside the Combat Tracker. Can you confirm if the problem persists if you delete the token from map and CT and put it back on, but from the combat tracker?
    "A saint does what is right. A leader does what is necessary."

  5. #35
    Quote Originally Posted by Alanrockid View Post
    You can already achieve what you want using the excellent (and free) extension "Advanced Effects". This extension allows you to add fixed effects that are already active whenever the actor is added to Combat Tracker. It works with both PCs and NPCs. Just add a "INDEPENDENT" (next update...it won't be long) effect to the summoned NPC sheet and it will do the trick.
    That would work as well but in both cases, I need to have a summoned version of the NPC which applies the effect, either as trait (EE) or as „per creature“ effect (AE).

    This reminds me to review all PC actions/traits for „perceived threat“ (what would a hostile observer consider threatening) and to add an AGGRO like others are already exploring in this thread.

  6. #36
    [ERROR] Script execution error: [string "Aggro:scripts/manager_aggro.lua"]:367: attempt to concatenate local 'nMaxRange' (a nil value)
    Any idea what might cause this error? It only procs on a homebrewed monster; it seems to work fine on the duergar and other monsters in the intiative while testing...
    I added them to the initiative first, before adding them to the map, to avoid errors as you suggest, but still doesn't seem to want to generate aggro for them.

  7. #37
    Quote Originally Posted by Fingersome View Post
    Any idea what might cause this error? It only procs on a homebrewed monster; it seems to work fine on the duergar and other monsters in the intiative while testing...
    I added them to the initiative first, before adding them to the map, to avoid errors as you suggest, but still doesn't seem to want to generate aggro for them.
    Yes, I've already noticed that bug and it's fixed in the next update that should be up tonight with some new features and fixes.
    "A saint does what is right. A leader does what is necessary."

  8. #38
    Quote Originally Posted by Alanrockid View Post
    Yes, I've already noticed that bug and it's fixed in the next update that should be up tonight with some new features and fixes.
    Fabulous news!

  9. #39
    Quote Originally Posted by Fingersome View Post
    Fabulous news!
    Wait, did you update the extension already? Because come to think, nMax range error was already fixed in 1.1.1
    The bug that still remains in 1.1.1 (and its fixed in the coming version 1.2.1) is that the formula to calculate effective and max range for melee actors was using bad parameters, so it is always calling the default number "30" to avoid a nil error.
    "A saint does what is right. A leader does what is necessary."

  10. #40
    Quote Originally Posted by Alanrockid View Post
    Please check if you are adding the character to the Combat tracker first and only then dragging them to the map. When you drag a token directly from the sheet to the map, things may seem ok (it even creates the CT entry for that char), but some features won't work properly. The behavior your describe fits exactly the behavior of a token dragged from outside the Combat Tracker. Can you confirm if the problem persists if you delete the token from map and CT and put it back on, but from the combat tracker?
    I removed the PC from the combat tracker completely, then re-added them, and drug them from there to the map. I then put a new NPC on the combat tracker and pulled them to the map from there. For whatever reason, it still seems to be unable to track any of the damage aggro values, even if I dump a few hundred points of damage from the PC to the NPC.

    Attached a couple images showing the chat log if it helps. Gilveradin Windrunner was the attacker, and Arackokra was the NPC.
    Attached Images Attached Images

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