Thread: Training a Campaign AI Bot
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November 30th, 2024, 04:15 #1
Training a Campaign AI Bot
Has anyone setup their own campaign or setting specific AI bot? One they could train with ruleset and setting specific information and then use it to help further develop their setting and campaign? If so, what did you use and was it worth the effort?
For instance, being able to train it with setting specific outline and then us the AI to help further develop the setting (such as secret organizations) and then specify what new information becomes "canon" and is used for further development? (Yes I know it would need to have a LLM to draw from more than the trained/specified data.)
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November 30th, 2024, 04:30 #2
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I would like more info on this. I used ChatGPT to create my current setting for my home game. But, since the info in each conversation ends up getting lost due to memory constraints it wasn't good for long term use. One work around for ChatGPT is make sure you save all that data into a word doc or pdf and then upload it to ChatGPT. You will end up needing to upload a few times in a conversation if it goes too long, or you will start getting conflicting info. Usually best to just start a new conversation and re-upload the doc.
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November 30th, 2024, 18:42 #3
I like the idea of uploading the doc to refresh it's "memory". I've effectively been putting together a campaign doc with the help of CoPilot. But as you know, each time I have to re-educate it on what I want. Would love to be able to have it help me generate NPCs based upon the setting. i.e. know what races are available, how to create names for each species, descriptions ranges for each species, etc.
Ultimately, and maybe this is still some time in the future, but I would love a bot that I could make available to my players to search on setting info that I've 'approved'. As well as have it able to help me fill out planets as the party approaches them, city descriptions, etc.
EDIT: if you have a sample of a doc you keep and re-feed to the AI, would love to see what you do there.
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November 30th, 2024, 21:47 #4
Using Google LM Notebook seems to be much more consistent, but a bit less creative. It also will actually use any content you upload that is under 200 MB. PDF's, video URLs, websites, documents, copy and pasted text, etc. Much more reliable for consistency in research, organization, and note taking.
https://www.youtube.com/live/9UhSoHO...l6XXbus2jLubDoLast edited by Laerun; November 30th, 2024 at 21:50.
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November 30th, 2024, 23:07 #5
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The attached has been working for me (most of it was created with heavy influence from ChatGPT).
Sometimes, you may want to copy/paste a specific part of your work to help the AI drill down into what kind of response you want. For instance, if you wanted an NPC based on a specific culture, copy/paste all of the info for the culture and ask the AI specific, leading questions.
Example: Provide a name, physical description, preferred deity etc. etc. etc based on the following:
[then paste the info from your campaign guide for that culture and any other part you specifically want referenced.]
Example: Provide a few examples of what rituals are used by the priests of a [specific deity] based on the following:
[paste the info for that deity]
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December 1st, 2024, 00:15 #6
Thank you both
I'll come back and post what I learn or experience is like.Last edited by LordEntrails; December 1st, 2024 at 00:18.
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December 1st, 2024, 03:42 #7
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February 28th, 2025, 23:39 #8
I found this GPT4All: https://www.nomic.ai/gpt4all it's free. local, no limits.
Same as google LM but there's no sound (tts, podcasts, etc) and only pdf, docx, md, txt files are supported.
There are many AI models like llama, deepseek the wizard, etc. (All LLMs)
But there are some problems;
EDIT: Wait, nvm that problem. It actually continues the game but with scenes that are disconnected from eachother. OR it is the best storyteller with superb plot twists and I'll yet to discover. It actually "helps" creating a campaign while playing it. I don't comprehend it yet.
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* So far, with the basic PDFs that I fed it, deepseek model jumps from scene to unrelated scenes instead of driving the game coherently.
* I'm trying to feed it storytelling methods, including scene progressions but it just take them as... how to say... it doesn't "play" the game, it just answering questions.
Either the models are not as advanced as paid ones or I'm feeding too few info to it.Last edited by Tempered7; March 1st, 2025 at 00:14.
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March 1st, 2025, 01:42 #9
Interesting Development:
This was from deepseek.
Great! I’d love to help you explore Waterdeep: Dragon Heist. However, please note that I can’t actively roleplay or track a long-term game like a traditional Game Master would due to my design constraints. Instead, I can guide you through the adventure step-by-step, provide descriptions of characters and locations, offer advice on how to approach encounters, and help create memorable moments in your story. Let’s get started! First, let me know if you have any specific questions about character creation or where you’d like to begin in Waterdeep. If you’re ready to jump into the adventure, I can describe the opening scene of Chapter 1: The City of Splendors.If you want to Solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
Now with Solo Playground - Solo Play Workbook & Battlefield Mainframe - Solo Combat Hub
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March 1st, 2025, 12:52 #10
Yea, tracking past chat history is one huge hurdle a lot of the LLM's have.
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