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  1. #31
    Morenu's Avatar
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    I was able to get Dall e3 down to 4 credits on Nightcafe by lowering the quality to standard since I lower them even more later. so thats more reasonable. their remove background is free and 2 clicks. so I think I am good
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

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  2. #32
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    Just under 400 done

    Here are the tokens of the latest 20 or so:



    Still need someone to confirm the shared google drive is working.
    Attached Images Attached Images
    Last edited by Morenu; February 19th, 2025 at 02:25.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

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  3. #33
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    So now I am using ChatGPT to take the descriptions I have from the critters to give me
    "The scene is rendered in the rich, detailed fantasy style of Advanced Dungeons & Dragons 2nd Edition and Dragonlance, inspired by the works of Larry Elmore, Jeff Easley, Keith Parkinson, Clyde Caldwell, Daniel R. Horne, Matt Stawicki, and Tyler Jacobson. No text or book-like elements present."
    and I am using standard quality Dall 3E on NightCafe to get MUCH better images the first time (costs 4pts each and I get around 400/mo plus free points each day).

    @ about $10/month for NightCafe' and I already had a $20 ChatGPT subscription... not too bad. 4 critters away from being done A-C (although I KNOW I will go back to A and improve them later)

    425 tokens plus the matching 2.5D and Pictures done

    A few samples:




    Attached Images Attached Images
    Last edited by Morenu; February 27th, 2025 at 19:19.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

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  4. #34
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    OK, as I am learning more with the AI, I found this interaction really cool (I know I am a noob in the AI area so be kind). :

    Me: A few questions about our next section. from a Pathfinder 1E, D&D 2E and 3.5E perspective, do you have a way to differential visually between Daemons, Demons and Devils? I have many types of each of these to make and would like to be able to define a baseline for each of the 3 major types
    Response:
    Yes! Daemons, Demons, and Devils each have distinct visual and thematic traits in Pathfinder 1E, D&D 2E, and 3.5E. Establishing a strong visual baseline for each will help maintain consistency across all of your creatures in the Bestiary. Here’s a breakdown of their core aesthetics, based on lore and artwork from those editions:

    1️⃣ Daemons (Neutral Evil - Apocalyptic Predators)
    Theme: Embodiments of death, extinction, and suffering. They exist to destroy life itself, not for chaos or tyranny, but as an inevitability.
    Visual Traits:

    Skeletal, gaunt, or emaciated frames – resembling figures drained of life.
    Animalistic or monstrous lower bodies – serpentine tails, insectoid limbs, or skeletal equine legs.
    Pale, necrotic, or ashen skin tones – often sickly yellow, gray, or black.
    Hollow, sunken eyes or glowing voids – empty sockets, unnatural glows, or swirling black pupils.
    Leathery or tattered bat-like wings – often torn, incomplete, or partially fused.
    Armor-like natural plating – chitin, bone, or obsidian plating fused with flesh.
    Weeping wounds or exposed organs – oozing black bile, necrotic veins, or cursed scars.
    Subtle, nightmarish details – extra limbs, vestigial faces, spectral chains, or shifting shadows.
    Example Creatures:

    Thanadaemons (representing mass death from war)
    Piscodaemons (plague-bringers)
    Nycadaemons (general daemon overlords)
    Visual Inspiration:

    Gothic horror, skeletal remains, Lovecraftian decay.
    The look of creatures that once had life but lost it in a nightmarish way.

    2️⃣ Demons (Chaotic Evil - Wild Destruction & Corruption)
    Theme: Manifestations of raw chaos, madness, and destruction. Demons are wild, unpredictable, and cruel, seeking to spread suffering for the sake of chaos.
    Visual Traits:

    Highly asymmetrical features – extra limbs, oversized jaws, shifting forms, or random mutations.
    Bestial or warped monstrous traits – bat wings, barbed tails, oversized claws, fanged maws.
    Rough, jagged, or organic armor plating – like raw infernal growths.
    Mismatched, chaotic colors – deep reds, purples, blacks, or unnatural glowing patterns.
    Eyes in strange places – extra eyes across limbs, stomachs, or even shifting around their bodies.
    Permanent expressions of rage, madness, or glee – twisted smiles, snarling fangs, or unhinged laughter.
    Flames, toxic fumes, or oozing corruption – constantly shifting forms or burning ichor.
    Example Creatures:

    Balors (demonic warlords wreathed in fire)
    Glabrezus (manipulative corrupters with giant pincers)
    Mariliths (six-armed serpent demons of deception and war)
    Visual Inspiration:

    Unstable, chaotic, constantly mutating creatures.
    Demonic corruption, as if their bodies can barely contain their evil energy.
    Classic hellfire and chaos, like something out of Heavy Metal album covers mixed with horror movie monsters.

    3️⃣ Devils (Lawful Evil - Tyranny & Infernal Order)
    Theme: Fiends of hierarchy, deception, and conquest. Devils are manipulators, deceivers, and enforcers of absolute law—evil law.
    Visual Traits:

    Tall, regal, or militarized forms – powerful, intimidating, yet symmetrical and refined.
    Sleek, polished, or formal armor – adorned in infernal symbols, often tight-fitting.
    Deep reds, blacks, and golds – rich, regal colors symbolizing power and authority.
    Perfectly symmetrical faces – unnervingly balanced, beautiful, yet menacing.
    Horns that suggest hierarchy – swept-back like crowns, spiraling elegantly, or forward-facing like a warrior’s.
    Bat-like wings, long tails, and sharp claws – refined, never chaotic or mutated.
    Infernal weapons and chains – spiked whips, runed swords, burning tridents, or glowing contracts.
    Eyes that glow with cunning intelligence – bright gold, crimson, or infernal runes within the iris.
    Example Creatures:

    Pit Fiends (demonic generals, the epitome of infernal might)
    Horned Devils (Cornugons) (vicious enforcers of Hell's laws)
    Erinyes (fallen angels turned executioners)
    Visual Inspiration:

    Regal and militaristic, as if they were hellish knights and emperors.
    Luciferian themes – seductive, powerful, yet utterly ruthless.
    Every detail should feel "calculated", not random like demons.

    Key Differences at a Glance
    [ This was a great chart]
    Feature Daemons (NE - Extinction) Demons (CE - Chaos & Destruction) Devils (LE - Tyranny & Law)
    Personality Uncaring, inevitable death Savage, unpredictable, chaotic Cunning, methodical, manipulative
    Body Type Gaunt, skeletal, or chitinous Mutated, asymmetrical, bestial Tall, regal, symmetrical
    Horns Often broken, jagged, or missing Wild, uneven, or oversized Refined, swept-back, or crown-like
    Eyes Hollow, sunken, glowing voids Unstable, shifting, or extra eyes Piercing, intelligent, often glowing runes
    Skin Pale, necrotic, or stone-like Raw, mutated, inflamed Polished, infernal, or plated
    Wings Tattered, skeletal, or insect-like Huge, bat-like, or chaotic Perfectly formed, smooth, and leathery
    Weapons Rotting claws, bone scythes Oversized fangs, burning weapons Cursed swords, infernal whips, burning contracts
    Aesthetic Grim reaper meets Lovecraft Heavy Metal chaos demons Infernal warlords and dark angels

    How This Helps Your Bestiary
    Now that we’ve defined clear visual baselines, we can ensure each of the three fiendish groups has a consistent style.

    If you tell me "This is a Daemon of famine," I'll ensure it looks gaunt, necrotic, and predatory.
    If you say "This is a Demon of war," it will have unstable, chaotic mutations with savage brutality.
    If you say "This is a Devil of deception," it will look polished, intimidating, and refined—an infernal noble, not a wild beast.
    ME: Wow, thats perfect! ok so I will be working on Daemons first. please keep the above distinctions in mind when considering the next group of Daemons, Demons and Devils.
    response:
    Memory updated
    Awesome! The Daemons, Demons, and Devils will now have consistent and distinct visual styles in all DALL·E prompts.

    Let me know when you're ready for the first Daemon—let’s bring some apocalyptic nightmares to life! ����
    let’s bring some apocalyptic nightmares to life! ????

    LOL

    I am having fun. I would love to have some feedback on if the images if anyone has time.
    Last edited by Morenu; March 1st, 2025 at 13:29.
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  5. #35
    These are from deepseek-R1 in GPT4All:

    Note: I only have (and fed it) Fiend Folio from 3.5ed but it also considered your preferred rulesets. I entered your exact question.

    Daemons
    • Nature: Enforcers of order and law.
    • Visual Traits:
      • Imposing presence with structured armor or judicial symbols (e.g., scales).
      • Coloration: Dark, muted tones with metallic accents to reflect authority.
      • Features: Stern facial expressions, lawful patterns on their attire.


    Demons
    • Nature: Agents of chaos and destruction.
    • Visual Traits:
      • Feral appearance with wild features (e.g., jagged horns, uneven fur).
      • Coloration: Bright, clashing colors or mottled skin to reflect instability.
      • Features: Unruly hair, glowing eyes that shift in color.


    Devils
    • Nature: Cunning manipulators and deceivers.
    • Visual Traits:
      • Mix of human and inhuman elements (e.g., cloven hooves, goat-like features).
      • Coloration: Subtle tones with hints of red or dark hues to appear deceptive.
      • Features: Sharp facial features, misleading expressions, and items like cloaks for disguise.




    Quote Originally Posted by Me
    What typical color schemes are associated with Daemons, Demons, and Devils in Pathfinder 1E?
    In Pathfinder 1E, particularly based on general fantasy conventions and typical visual representations,
    Daemons, Demons, and Devils can be differentiated through their color schemes as follows:


    • Daemons: Typically depicted with darker, more muted tones such as deep blues, blacks, or purples. They often have metallic accents like silver or gold to reflect their lawful nature.
    • Demons: Associated with bright, clashing colors including reds, greens, yellows, and oranges. Their designs may include jagged edges, spikes, or irregular patterns to convey chaos.
    • Devils: Usually feature darker shades of red, black, or charcoal with sleek, polished appearances. They often have sharp features and metallic elements like gold or silver trimming their armor or weapons.


    This categorization helps in visually differentiating these fiends within the Pathfinder 1E setting, aligning with both lore and typical fantasy aesthetics.



    Quote Originally Posted by Morenu View Post
    let’s bring some apocalyptic nightmares to life! ????

    LOL
    If it tries to open a portal or something, just pour some water on it and give me a call. We'll come for help with my friend John Connor.
    Last edited by Tempered7; March 1st, 2025 at 16:47.
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  6. #36
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    Creeping up to 500... at 490 tokens (plus the matching picture and 2.5D image so 1470 images). so 13 - 14% done.... sigh.
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