Fantasy Grounds Merchandise
Page 11 of 11 First ... 91011
  1. #101
    Quote Originally Posted by Ivor MacKay View Post
    Missing a basic Shortbow in Items. I am editing it at present.
    This is fixed, at least according to the newest version of the module I have downloaded.
    Shortbow.png

  2. #102
    Quote Originally Posted by Ivor MacKay View Post
    The background Spy is missing a space between Covert and Polyglot. This causes Polyglot not to appear as a choice in the Character Wizard.
    Attachment 63139
    I'm not seeing the Spy Backgroud in the Player's Guide. Are you certain it's from this book?
    Minx

  3. #103
    Here's the scoop on the Conditions/Resiliences issue that has a lot of people frustrated. KP is working with SW to fix this issue. Once it is fixed the Monster Vault will be updated properly so the parser recognizes all of the text. Until then, please be patient.

  4. #104
    @Minxdobby69,

    We’re not aware of any changes scheduled on our end. From our understanding of next steps, the creatures need to be updated with individual resistances like they are in 5E.

    Regards,
    JPG

  5. #105
    Quote Originally Posted by Minxdobby69 View Post
    Here's the scoop on the Conditions/Resiliences issue that has a lot of people frustrated. KP is working with SW to fix this issue. Once it is fixed the Monster Vault will be updated properly so the parser recognizes all of the text. Until then, please be patient.
    FG TOV extension has been fixed and I've completed the updates to the MV. It should go live on Tues without issues.
    Minx

  6. #106
    The Cleric's first-level proficiencies are that of the bard. Please fixCleric other tab.png

  7. #107
    For those of you that have found errors in Campaign Builder: Dungeons and Ruins stat blocks. This has now been fixed. There will not be a player version of the book made as KP has never used that method. You can easily make your own Player version by copying the needed records into a new campaign. Some of the TOV books were converted to FGU being updated so the immunities and resiliences could be entered correctly so give us developers a chance to fix things when you report them.

    As for Caverns of the Spore Lord, I have notified KP of the problem as I did not do that conversion.

    Minx
    Last edited by Minxdobby69; March 13th, 2025 at 23:45.

  8. #108
    Quote Originally Posted by Minxdobby69 View Post
    For those of you that have found errors in Campaign Builder: Dungeons and Ruins stat blocks. This has now been fixed. There will not be a player version of the book made as KP has never used that method. You can easily make your own Player version by copying the needed records into a new campaign. Some of the TOV books were converted to FGU being updated so the immunities and resiliences could be entered correctly so give us developers a chance to fix things when you report them.

    As for Caverns of the Spore Lord, I have notified KP of the problem as I did not do that conversion.

    Minx
    They may never have used that method before, but it's in the developer guidelines for fantasy grounds that player options get a separate module from GM options. If they haven't in the past, then that's an error. (and I'm not sure that's true; it may be that this is the first conversion that has GM and player options in the same book. But I'm not gonna go hunting through the entire library looking for examples, it's an error regardless).

    Asking us to create and maintain a separate module every time this one gets an update is not a great solution (you have to make deep copies, reset the links, etc), nor would having the GM have to share the records individually, which is also error prone. Given how fantasy grounds modules are supposed to be created, that's kind of asking your customers to do the work for you and putting an unnecessary burden on them (I've done a couple of conversions for Smite Works; according to Smite Works' own docs, this is literally the wrong way to go, for a whole host of reasons).

    At least make it player loadable by default so your customers don't have to use Mad Nomads module extension to change it's loadability. That's still not an ideal solution as there really is stuff in there some GM's would rather the players didn't have access to do at the table, but it's better than putting player options in something a player can never see. Like what is the point of that exactly?
    Last edited by drempel; March 14th, 2025 at 06:03.

  9. #109

    Bug Report - Tales of the Valiant - Game Master's Guide - Broken links to Art Images

    Bug Report - Tales of the Valiant - Game Master's Guide - Broken links to Art Images

    The Tales of the Valiant Game Master's Guide module has many links to art from the book in the ASSETS, BOOKS, IMAGES, and STORY windows that just present an empty window when selected.

    Some of this issue had previously been reported by @drempel on December 19th, 2024, and is still present or has regressed in some subsequent update.

    There are also a number of Weapons and Magic Items from the ITEMS window and VEHICLES window that do not have associated art displayed in the <Item>/'Pictures' tab, even though there is art for the items available in the ASSETS lists.

    ITEMS:
    Assassin's Crossbow
    Blunderbuss
    Codex of Balance
    Daredevil Cloak
    Arquebus ("Art - Dwarven Arquebus" in ASSETS)
    Revolving Musket ("Art - Dwarven Revolving Musket" in ASSETS)
    Finality's Scythe
    Gaian Bag
    Helm of Omnipathy
    Mirror of Life Trapping
    Pipes of Haunting
    Shielding Shield
    Staff of Banishment
    Sword of World Cleaving
    Werecutters' Axe

    VEHICLES:
    Kobold Crawler
    Nautilus
    Tandem Glider


    A couple of the art images from the PDF and physical book are missing from the module:

    1) The title page 1 of the physical book and PDF is not included in the BOOKS - TALES OF THE VALIANT GAME MASTER'S GUIDE window or the associated STORY window. Interestingly, the art image from that page is found in the ASSETS images list (as "Art - Elemental_Earth.webp"), but is not displayed anywhere else that I can find in the Fantasy Grounds version of this content.

    2) The image of the Limited Edition Cover that is on the Table of Contents page 3 of the physical book and PDF does not appear to be included in the FGU version of this content.


    When paging through the content of the BOOKS - TALES OF THE VALIANT GAME MASTER'S GUIDE window, It looks like all of the broken links listed below for the IMAGES window, when they appear in the BOOKS window as link text, do not have the art displayed with the link and just present an empty window when the link text is selected.
    The same failure behavior is seen when looking at the associated STORY window content.

    These links listed below in the IMAGES window just present an empty window when selected, but the associated art is present in the ASSETS lists for the Tales of the Valiant Game Master's Guide folder:


    Art – Lich's Artifacts (Art is on page 173 of the PDF and physical book.)
    Art - Sample Hazards – Wild Mists (Art for Wild Mist (should be singular, not plural) is on page 145 of the PDF and physical book.
    Art – Adventurer Receiving Awards (Art is on page 19 of the PDF and physical book.)
    Art – Adventurer Wizard (Art is on page 30 of the PDF and physical book.)
    Art – Airship (Art is on page 183 of the PDF and physical book.)
    Art – Assassin's Crossbow (Art is on page 166 of the PDF and physical book.)
    Art – Astral Destroyer (Art is on page 263 of the PDF and physical book.)
    Art – Attack from Above (Art is on page 25 of the PDF and physical book.)
    Art – Attitude
    Art – Avatar
    Art – Blunderbuss
    Art – Candle
    Art – Cataloguing Book
    Art – CHAP OPENER 1
    Art – CHAP OPENER 2
    Art – CHAP OPENER 3
    Art – CHAP OPENER 4
    Art – CHAP OPENER 5
    Art – CHAP OPENER 6
    Art – CHAP OPENER 7
    Art – CHAP OPENER 8
    Art – CHAP OPENER Intro
    Art – Chases
    Art – Civilization the Orator
    Art – Codex Of Balance
    Art – Couatl
    Art – Creating Character Options
    Art – Creating Magic Items
    Art – Creating Spells
    Art – Cup
    Art – Dagon Statue
    Art – Dangling Over Lava (found on page 61 of physical book)
    Art – Daredevil Cloak
    Art – Death Knight
    Art – Diamond
    Art – Dragon Blue Wyrmling
    Art – Dragon Brass Wyrmling
    Art – Dragon Red Ancient
    Art – Dual Boss Template
    Art – Dwarven Arquebus
    Art – Dwarven revolving musket
    Art – Elemental Earth
    Art – Encounters At Sea
    Art – Eris
    Art – Finality's Scythe
    Art – Gaian Bag
    Art – Hag Ponytail
    Art – Helm of Omnipathy
    Art – Jar of Pickled Monster Eyeballs
    Art – Naval Battles
    Art – Pendulum Trap (Art is on page 146 of the PDF and physical book.)
    Art – Reader
    Art – Shielding Shield
    Art – Staff of Banishment
    Art – Sword of World Cleaving
    Art – Troll
    Art – Underwater Combat
    Art – Vault into Battle
    Art – Vehicle Kobold Crawler
    Art – Vehicle Nautilus
    Art – Vehicle Tandem Glider
    Art – Wanderers Book
    Art – Werecutters' Axe
    Art – Wolf Winter
    Art – Wyrmwhisper
    Art – Zobeck Scout
    Attached Images Attached Images

Page 11 of 11 First ... 91011

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in