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January 15th, 2025, 20:43 #101
This is fixed, at least according to the newest version of the module I have downloaded.
Shortbow.png
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January 15th, 2025, 20:48 #102
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January 21st, 2025, 22:02 #103
Here's the scoop on the Conditions/Resiliences issue that has a lot of people frustrated. KP is working with SW to fix this issue. Once it is fixed the Monster Vault will be updated properly so the parser recognizes all of the text. Until then, please be patient.
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January 21st, 2025, 23:05 #104
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 22,087
@Minxdobby69,
We’re not aware of any changes scheduled on our end. From our understanding of next steps, the creatures need to be updated with individual resistances like they are in 5E.
Regards,
JPG
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January 27th, 2025, 10:06 #105
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February 18th, 2025, 03:23 #106
- Join Date
- Nov 2017
- Posts
- 14
The Cleric's first-level proficiencies are that of the bard. Please fixCleric other tab.png
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March 13th, 2025, 23:37 #107
For those of you that have found errors in Campaign Builder: Dungeons and Ruins stat blocks. This has now been fixed. There will not be a player version of the book made as KP has never used that method. You can easily make your own Player version by copying the needed records into a new campaign. Some of the TOV books were converted to FGU being updated so the immunities and resiliences could be entered correctly so give us developers a chance to fix things when you report them.
As for Caverns of the Spore Lord, I have notified KP of the problem as I did not do that conversion.
MinxLast edited by Minxdobby69; March 13th, 2025 at 23:45.
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March 14th, 2025, 05:32 #108
- Join Date
- Jan 2020
- Posts
- 81
They may never have used that method before, but it's in the developer guidelines for fantasy grounds that player options get a separate module from GM options. If they haven't in the past, then that's an error. (and I'm not sure that's true; it may be that this is the first conversion that has GM and player options in the same book. But I'm not gonna go hunting through the entire library looking for examples, it's an error regardless).
Asking us to create and maintain a separate module every time this one gets an update is not a great solution (you have to make deep copies, reset the links, etc), nor would having the GM have to share the records individually, which is also error prone. Given how fantasy grounds modules are supposed to be created, that's kind of asking your customers to do the work for you and putting an unnecessary burden on them (I've done a couple of conversions for Smite Works; according to Smite Works' own docs, this is literally the wrong way to go, for a whole host of reasons).
At least make it player loadable by default so your customers don't have to use Mad Nomads module extension to change it's loadability. That's still not an ideal solution as there really is stuff in there some GM's would rather the players didn't have access to do at the table, but it's better than putting player options in something a player can never see. Like what is the point of that exactly?Last edited by drempel; March 14th, 2025 at 06:03.
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April 6th, 2025, 08:34 #109
- Join Date
- Jun 2018
- Posts
- 14
Bug Report - Tales of the Valiant - Game Master's Guide - Broken links to Art Images
Bug Report - Tales of the Valiant - Game Master's Guide - Broken links to Art Images
The Tales of the Valiant Game Master's Guide module has many links to art from the book in the ASSETS, BOOKS, IMAGES, and STORY windows that just present an empty window when selected.
Some of this issue had previously been reported by @drempel on December 19th, 2024, and is still present or has regressed in some subsequent update.
There are also a number of Weapons and Magic Items from the ITEMS window and VEHICLES window that do not have associated art displayed in the <Item>/'Pictures' tab, even though there is art for the items available in the ASSETS lists.
ITEMS:
Assassin's Crossbow
Blunderbuss
Codex of Balance
Daredevil Cloak
Arquebus ("Art - Dwarven Arquebus" in ASSETS)
Revolving Musket ("Art - Dwarven Revolving Musket" in ASSETS)
Finality's Scythe
Gaian Bag
Helm of Omnipathy
Mirror of Life Trapping
Pipes of Haunting
Shielding Shield
Staff of Banishment
Sword of World Cleaving
Werecutters' Axe
VEHICLES:
Kobold Crawler
Nautilus
Tandem Glider
A couple of the art images from the PDF and physical book are missing from the module:
1) The title page 1 of the physical book and PDF is not included in the BOOKS - TALES OF THE VALIANT GAME MASTER'S GUIDE window or the associated STORY window. Interestingly, the art image from that page is found in the ASSETS images list (as "Art - Elemental_Earth.webp"), but is not displayed anywhere else that I can find in the Fantasy Grounds version of this content.
2) The image of the Limited Edition Cover that is on the Table of Contents page 3 of the physical book and PDF does not appear to be included in the FGU version of this content.
When paging through the content of the BOOKS - TALES OF THE VALIANT GAME MASTER'S GUIDE window, It looks like all of the broken links listed below for the IMAGES window, when they appear in the BOOKS window as link text, do not have the art displayed with the link and just present an empty window when the link text is selected.
The same failure behavior is seen when looking at the associated STORY window content.
These links listed below in the IMAGES window just present an empty window when selected, but the associated art is present in the ASSETS lists for the Tales of the Valiant Game Master's Guide folder:
Art – Lich's Artifacts (Art is on page 173 of the PDF and physical book.)
Art - Sample Hazards – Wild Mists (Art for Wild Mist (should be singular, not plural) is on page 145 of the PDF and physical book.
Art – Adventurer Receiving Awards (Art is on page 19 of the PDF and physical book.)
Art – Adventurer Wizard (Art is on page 30 of the PDF and physical book.)
Art – Airship (Art is on page 183 of the PDF and physical book.)
Art – Assassin's Crossbow (Art is on page 166 of the PDF and physical book.)
Art – Astral Destroyer (Art is on page 263 of the PDF and physical book.)
Art – Attack from Above (Art is on page 25 of the PDF and physical book.)
Art – Attitude
Art – Avatar
Art – Blunderbuss
Art – Candle
Art – Cataloguing Book
Art – CHAP OPENER 1
Art – CHAP OPENER 2
Art – CHAP OPENER 3
Art – CHAP OPENER 4
Art – CHAP OPENER 5
Art – CHAP OPENER 6
Art – CHAP OPENER 7
Art – CHAP OPENER 8
Art – CHAP OPENER Intro
Art – Chases
Art – Civilization the Orator
Art – Codex Of Balance
Art – Couatl
Art – Creating Character Options
Art – Creating Magic Items
Art – Creating Spells
Art – Cup
Art – Dagon Statue
Art – Dangling Over Lava (found on page 61 of physical book)
Art – Daredevil Cloak
Art – Death Knight
Art – Diamond
Art – Dragon Blue Wyrmling
Art – Dragon Brass Wyrmling
Art – Dragon Red Ancient
Art – Dual Boss Template
Art – Dwarven Arquebus
Art – Dwarven revolving musket
Art – Elemental Earth
Art – Encounters At Sea
Art – Eris
Art – Finality's Scythe
Art – Gaian Bag
Art – Hag Ponytail
Art – Helm of Omnipathy
Art – Jar of Pickled Monster Eyeballs
Art – Naval Battles
Art – Pendulum Trap (Art is on page 146 of the PDF and physical book.)
Art – Reader
Art – Shielding Shield
Art – Staff of Banishment
Art – Sword of World Cleaving
Art – Troll
Art – Underwater Combat
Art – Vault into Battle
Art – Vehicle Kobold Crawler
Art – Vehicle Nautilus
Art – Vehicle Tandem Glider
Art – Wanderers Book
Art – Werecutters' Axe
Art – Wolf Winter
Art – Wyrmwhisper
Art – Zobeck Scout
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