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March 21st, 2025, 15:14 #41
No inconvenience. Just exploring the ruleset. Getting excited to run some open table sessions and was checking the map out.
I also recently learned of your Shadowdarklings conversion tool and will be trying that soon.
Thanks for your time and energy! Looking forward to more content conversions!
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March 22nd, 2025, 02:53 #42
Typo in Damage Type for Needle Whip weapon. Should be "piercing" but has an extra "i" and is misspelled as "piericing".
TJ Lee
My Fantasy Grounds Creations:
Story Templates Enhanced (extension)
Story Templates Enhanced - Examples
Table Edit (extension) (Demo Video)
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March 22nd, 2025, 09:53 #43
Oh, nice find, like a needle in a haystack.
Thanks for reporting.
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March 22nd, 2025, 11:59 #44
An error and a question:
1. The Scarlet Minotaur is missing his token for his NPC sheet. I've added my compiled log to show the error message when I tried to load the encounter.
2. Are the Encounters supposed to be placed on the map? Because it appears none of them are.
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March 22nd, 2025, 14:07 #45
Is there a possibility of adding the Darkvision 60 effect to the appropriate dark adapted NPCs? It would save time of having to add Token Vision to each NPC after they are placed on the map.
I did some testing, and it appears to work as expected.
Instead of VISION: 60 darkvision you could use VISION: 60 truesight if you wanted the GM to be able to see the colors on a map that has color, when manipulating the NPC. The rules just say Dark Adapted but doesn't define what that means exactly. I've tested both and they work as expected. darkvision is black and white, truevision has color. The number could be whatever. 120, 240, 360, 8675309. 360 is 72 squares at 5 feet per square.
Keep it mind, truesight can see through the darkness effect while darkvision cannot. However I don't see a spell in the Shadowdark core or the three Cursed Zines that uses the darkness effect.Last edited by YggBjorn; March 23rd, 2025 at 03:57. Reason: Did some testing to check for functionality.
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March 25th, 2025, 11:03 #46
For the Skeleton NPC in the GM's Guide on the Main tab of the NPC sheet, the word small denoting it's size needs the s to be capitalized.
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March 25th, 2025, 21:49 #47
Thanks for the feedback. I will fix the missing token, and capitalize NPC size. Adding darkvision of the NPCs is a good idea. I will do that.
No, the tokens are not automatically placed in pre-defined locations. In 4E D&D, the adventures indicated that starting position of NPCs. Shadowdark adventures do not do that.
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March 26th, 2025, 07:12 #48
Thanks for the continued work and open mind for suggestions! I think I can speak for everyone when I say your effort is greatly appreciated by us fans!
I'm slowly adding the free Monthly Monsters available from the Arcane Library Discord and testing them to see if I got the syntax right. I usually try to find a similar creature type to compare so as to make my additions fit the same style and theme of the ones in the ruleset. I love the way you formatted the Notes tab for the NPCs.
The Vampire NPC sheet has a typo. On the main page under the Actions section the Charm power has (Close) for the range, that should be (Near) as per the power's description.
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March 28th, 2025, 08:16 #49
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March 30th, 2025, 04:19 #50
NPC Goblins are currently listed as a Medium Humanoid Shouldn't they be Small if following the SRD rules?
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