Fantasy Grounds Merchandise
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  1. #71
    YggBjorn's Avatar
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    Can the preset Token Lights be adjusted so that they aren't single digit ranges for bright and dim? It makes it extra work of using the None preset and adjusting the token light before adding it. The ranges for a Torch look good for Bright at 15 and Dim at 30. The Lantern could be Bright at 30 and Dim at 60. The Light spell could match the Torch numbers, but without flickering.
    Last edited by YggBjorn; March 22nd, 2025 at 13:02. Reason: Original post read rather rude. Changed the wording as I wasn't intending to be rude.

  2. #72
    Yeah this may be an error let me look at it.

  3. #73
    Lets see if Spoofer weighs in. But yeah Light spell should not flicker per the spell description

    edit: Which is weird because this is the setting. NO flicker

    ["spell_light"] = {
    sColor = "FFFFF3E1",
    nBright = 6,
    nDim = 0,
    nDuration = 0,
    },
    Last edited by bayne7400; March 22nd, 2025 at 16:43.

  4. #74
    So I double checked I see no flicker in game

  5. #75
    YggBjorn's Avatar
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    Quote Originally Posted by bayne7400 View Post
    Lets see if Spoofer weighs in. But yeah Light spell should not flicker per the spell description

    edit: Which is weird because this is the setting. NO flicker

    ["spell_light"] = {
    sColor = "FFFFF3E1",
    nBright = 6,
    nDim = 0,
    nDuration = 0,
    },
    The issue I am seeing is not with the flicker. The issue is with the Presets Drop Down Menu > Token Lights. The current setting for a Torch is Bright at 4 and Dim at 8. That looks like this:


    That is from the Presets drop down menu. If we look at the info from the Options > Token Lights > Torch settings it auto adjust from Bright at 30 Dim at 5 to Bright 30 and Dim 30. Dim can't be less than the Bright range. Bright and Dim 30 looks like this:


    That's better, but I think the best option that allows a token to show up at 30 feet, like the rules imply, would be Bright at 15 and Dim at 30. That looks like this:


    Now this is just a guess, but if we take the nBright = 6, field you mention above, my guess is that it is describing how many squares the light source illuminates. If a square is defined as 1 square equals 5 feet, then 6 squares would be 30 feet. So is that field describing the Options > Token Light > Torch?

    Can the Presets Drop Down menu be programmed to have a Torch with Bright at 15 and Dim at 30, same for the Spell - Light preset, and the Lantern get Bright at 30 and Dim at 60?

    That still allows an NPC at 30 feet to be visible within the torch light, as shown here:
    Attached Images Attached Images

  6. #76
    I'm having trouble following but yeah the ruleset sets grid size and the number of squares. Grid size is set by default at 5 feet. So if I set my light settings to 6 bright that equates to 30 feet. Should all be seamless behind the scenes. I'll take a look at getting the light sin image panel updated.

  7. #77
    Next update this will be fixed : torch 15 30 lantern 30 60

  8. #78
    YggBjorn's Avatar
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    Is it possible to turn auto-rolls off for PCs who are targeted by a Power that has an Opposing Check?

  9. #79
    No its automated tell yoir player not to target and do it manually

  10. #80
    YggBjorn's Avatar
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    Is there a difference between blunt damage and bludgeoning damage? I notice the creatures have blunt damage listed, but the 5e effects wiki show bludgeoning and both seem to be recognized by the parser.

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