Thread: creating new and custom origins
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October 1st, 2023, 07:59 #1
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creating new and custom origins
picked up winter of atom. created synth and protectron origins in FGU. unfortunately, none of the players creating new characters can see the new origins when they click the button during character creation. i see them. what am i doing wrong?
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October 1st, 2023, 08:01 #2
It is recommended in creating a development campaign to setup modules to share with your players. If they are created in the campaign you are playing in, you will need to share those records with the players.
Dominic Morta
Ruleset Developer
Smiteworks
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October 1st, 2023, 09:06 #3
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October 1st, 2023, 10:14 #4
Certainly,
If you create a new origin in the a campaign, it is not available to your players till you share the record with them. To make it available for them, you right click on the entry and and choose the Share Record option (9 o'clock position) and then the players should be able to see the new origin. If you want the origin available without needing to share it, it would be best to create a new campaign and create the origin(s) and other records you wish to share. Then export those records into a module and making it into a player module. When your players pop into the session, they can load the module and it will show those records within the module. Two ways same result.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 2nd, 2023, 07:50 #5
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ok. did not know i could share origins. that is the easy way.
i still am not catching on with the 2nd method. how do i export them in to a module? i did not know i could do that either.
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October 2nd, 2023, 16:09 #6
Supreme Deity
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If you want to set up content for your campaigns that you can share as a module (or just consolidate as a single module); you can create a data module by creating a separate module development campaign containing all the data records you want to share (or consolidate), and then export those records to a data module to be used in any of your other campaigns. If you want a module for players to access (i.e. player options), then you would use the "Player Module?" option in the export screen.
Regards,
JPG
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October 2nd, 2023, 17:00 #7
The video covers exporting a campaign to a module: https://www.youtube.com/watch?v=H9f_XBY3ncU
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