Thread: Hide and Sneak
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September 21st, 2023, 19:44 #1
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Hide and Sneak
Hi Trenloe,
just to caveat this with the fact that I'm still learning PF2e and also the intricacies of your excellent R19 implementation so I could be barking up the wrong tree, but when I use the 'apply all actions' for Hide and Sneak, the effects seem set to ETTS, but I think they should be ETTT to get the desired effect, is that correct?
And if my Rogue is successfully hidden from and attacks an NPC, the -2 defence effect is subtracted from the NPC (it's AC I assume?), but it isn't triggering the Rogue's Sneak Attack. Do I need to manually add the Flat-Footed effect to the NPC? I assumed that's what the -2 Def Effect was to account for? If the Flat-Footed condition needs to be added to trigger Sneak Attack would it be possible to make it automatic on successfully becoming hidden/sneaking from specific NPCs?
Cheers,
SimonLast edited by Ludd_G; September 21st, 2023 at 19:54.
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September 21st, 2023, 22:33 #2
This was recently updated - but it won't update in a PC who had the activity added before the update. Drag/drop the updated activity to the PC sheet and remove the old.
Refer to the Hidden condition in the Effects Wiki page here: https://fantasygroundsunity.atlassia...PFRPG2+Effects
"Note: Attacks by a hidden creature currently apply a -2 circumstance penalty to their target’s AC, but don’t consider them flat footed for IFT effects If the target has other senses, or has changed the degree of detection between itself and its attacker, then the Hidden condition may not apply and targeted effects may be used to replicate desired functionality (flat-footed, etc.)."Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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