GI JOE RPG Launch
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  1. #111
    Quote Originally Posted by Trenloe View Post
    I've locked the skills tab down due a few requests asking to do that to avoid accidentally clicking on a skill proficiency. Enter edit mode (click the brown "/" button in the top right) to change. I had originally changed the frame on those fields when locked down to indicate they were read only, but it looks like a recent CoreRPG update has broken that - I'll fix that as a slight help to indicate the fields are read only.
    Cool, thanks! Knowing is half the battle. The other half is clicking the correct button!

  2. #112
    Would it be possible to add ETTS and ETTR modifications to the buttons in the tool/effects panel? You could use shift-drag of hidden onto the target to apply hidden on you with respect to your target and control-drag of flat-footed onto yourself to apply flat-footed to your target(s) with respect to you.

  3. #113
    Trenloe's Avatar
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    A few answers to recent posts:

    Quote Originally Posted by webdove View Post
    Is release 19b2 (which I see in chat today) newer than release 19b as described in post #97?
    Yes. Any number after a letter is usually a minor release/hotfix.

    Quote Originally Posted by webdove View Post
    It would be a nice convenience if in the activities tab for skills the word to the right of the skill that describes proficiency (e.g. Medicine - Trained) was more specific and said (Medicine - Expert) if the person was an expert.
    That's not the intent of the proficiency name listed. The name is the minimum required to use the activity and is similar to the Skills chapter in the Core Rules.

    Quote Originally Posted by webdove View Post
    Hi Trenloe, Is there any intent to add "reload" automation for weapons that require it?
    Not sure what automation you're referring to?

    Quote Originally Posted by webdove View Post
    Would it be possible to add ETTS and ETTR modifications to the buttons in the tool/effects panel? You could use shift-drag of hidden onto the target to apply hidden on you with respect to your target and control-drag of flat-footed onto yourself to apply flat-footed to your target(s) with respect to you.
    I think that would be a bit too complex to implement reliably. I'll consider something like this for a future release, but it would be difficult to fully communicate how to use such effects from the campaign effects list with this type of targeting.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #114
    Quote Originally Posted by Trenloe View Post
    A few answers to recent posts:


    Yes. Any number after a letter is usually a minor release/hotfix.


    That's not the intent of the proficiency name listed. The name is the minimum required to use the activity and is similar to the Skills chapter in the Core Rules.


    Not sure what automation you're referring to?


    I think that would be a bit too complex to implement reliably. I'll consider something like this for a future release, but it would be difficult to fully communicate how to use such effects from the campaign effects list with this type of targeting.
    Thank you kindly for your responses. I appreciate your efforts very much. Keep up the good work.

  5. #115
    I added a new Activity category named "Class Features", and then added a new Activity section named "Magus", into which I added an activity and then favorited it. This is what I ended up with:

    Weird activity sections in favorites.jpg

    It didn't propogate the name of the section "Magus", and it added a second section. Neither of which I can change or edit in any way, even if I hit the edit button in the lower right. I've also tried exiting out of the campaign and reloading, same thing. No extensions loaded.

    I did renumber/reorder all the categories, but Favorites is still 00, in case that matters. I can send you the db.xml if you want.

    EDIT: I tried a "Rebuild PC feat, feature, and item activities" and it left the new category and section there, but deleted the activity. The section under Favorites is still named "-", but the extra section is gone now.
    EDIT2: And after I rebuilt the activity and favorited it, it did not appear in the Favorites section.
    Last edited by darrenan; September 16th, 2023 at 20:00.

  6. #116
    Found a typo in the "Palm an Object" "How To Use" text:

    typo1.jpg

    EDIT: there's another one 2 lines down, "agains" instead of "against".

  7. #117
    Would it be possible to have the "Create Activity" radio button within items actually create the activity when you check it on? That button only seems to appear when the item is in your inventory, not when it's in the party sheet, and doing a full rebuild of all activities seems like overkill when just one item changes.

    The item in question is Oil of Potency, which currently doesn't have any effects in its record, but probably should (at least for the AC/Resilience option, the weapon option might be a little more problematic).

    EDIT: I created an activity manually for the item in question. When I favorited it, it ended up in the wrong section. It ended up in the custom magus section per my other post above.
    Last edited by darrenan; September 16th, 2023 at 21:08.

  8. #118
    Just wanted to say - thank you so much for going ahead and adding in the "fallback" on spell save DCs. One of my players wants to play an Exemplar from the playtest for a one shot and that being there means I have a reasonable way to handle save DCs for the class' special abilities without having to actually put all the work into creating a new class.

  9. #119
    Trenloe's Avatar
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    Quote Originally Posted by darrenan View Post
    I added a new Activity category named "Class Features", and then added a new Activity section named "Magus", into which I added an activity and then favorited it. This is what I ended up with:

    Weird activity sections in favorites.jpg

    It didn't propogate the name of the section "Magus", and it added a second section. Neither of which I can change or edit in any way, even if I hit the edit button in the lower right. I've also tried exiting out of the campaign and reloading, same thing. No extensions loaded.

    I did renumber/reorder all the categories, but Favorites is still 00, in case that matters. I can send you the db.xml if you want.

    EDIT: I tried a "Rebuild PC feat, feature, and item activities" and it left the new category and section there, but deleted the activity. The section under Favorites is still named "-", but the extra section is gone now.
    EDIT2: And after I rebuilt the activity and favorited it, it did not appear in the Favorites section.
    You can't edit anything within the Favorites section, because it has settings that are required to make it work, and the activities listed there reflect the base activity. This is very specifically by design based off functionality and issues encountered in the beta test.

    The section name for an activity added to favorites is taken from the "Category" field in the individual base activity record.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #120
    Trenloe's Avatar
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    Quote Originally Posted by darrenan View Post
    Would it be possible to have the "Create Activity" radio button within items actually create the activity when you check it on? That button only seems to appear when the item is in your inventory, not when it's in the party sheet, and doing a full rebuild of all activities seems like overkill when just one item changes.

    The item in question is Oil of Potency, which currently doesn't have any effects in its record, but probably should (at least for the AC/Resilience option, the weapon option might be a little more problematic).
    I'll investigate showing the Create Activity button for items in the party sheet.

    Quote Originally Posted by darrenan View Post
    EDIT: I created an activity manually for the item in question. When I favorited it, it ended up in the wrong section. It ended up in the custom magus section per my other post above.
    See my response above.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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