Fantasy Grounds Merchandise
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  1. #21
    Trenloe's Avatar
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    Quote Originally Posted by Aineles View Post
    ok with time with arrow

    Attachment 58391
    OK, so it's the "Cast" button that is missing - as there's lots of buttons related to spells so I was struggling to work out which one you were referring to. Thanks for the full screenshot to allow us to get on the same page. I'll investigate what happened...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #22

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    As they are cantrips I wouldn't expect them to have a button to mark them off as cast? Unless I'm not understanding?

  3. #23
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    Quote Originally Posted by Ludd_G View Post
    As they are cantrips I wouldn't expect them to have a button to make them off as cast? Unless I'm not understanding?
    There's a little star button usually. All it does is report in chat that you're using it - mostly of use in text only games. It was an issue with a clash of icon definitions. I've fixed it for the next release.



    @Aineles - thanks for reporting and staying with me while I worked out what was wrong!
    Attached Images Attached Images
    Last edited by Trenloe; August 2nd, 2023 at 21:14.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #24

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    Quote Originally Posted by Trenloe View Post
    There's a little star button usually. All it does is report in chat that you're using it - mostly of use in text only games. It was an issue with a clash of icon definitions. I've fixed it for the next release.
    Ah, I see! I'll get back in my box! Hahahaha!

  5. #25
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    Quote Originally Posted by Ludd_G View Post
    Ah, I see! I'll get back in my box! Hahahaha!
    That's cool. It's good to have more than one person in the conversation!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #26

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    Quote Originally Posted by Trenloe View Post
    That's cool. It's good to have more than one person in the conversation!
    And im here again
    Just tried the Grabbed automation and i dont know if this is intentional but the grab lasts for two turns.
    It ends on the turn of the grabbed one.
    9.png

  7. #27
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    Quote Originally Posted by Aineles View Post
    And im here again
    Just tried the Grabbed automation and i dont know if this is intentional but the grab lasts for two turns.
    It ends on the turn of the grabbed one.
    9.png
    The wording of the activity is "at the end of your next turn" - it's not at the end of the turn of the grabbed target. So a duration of 2, reducing duration at the end of the actor's turn, is correct.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #28
    Some stuff I found (disclaimer: I didn't watch all the videos)

    * The tooltips for the activity filters all say "Show/Hide single action activities"
    * A success on the Disarm activity doesn't apply the +2 circumstance bonus to self (it does apply the negative to the target)
    * There's a None and a - mode in the activities pane - both of them don't show anything
    * Is stored damage new? It should show what's currently stored somewhere (In the tooltip?)

    Activities with no "failure" result don't display a message in the chat. I realize that's because they literally don't do anything, but it made me think it didn't work at all, rather than that it was intended. Maybe a default "Failed - No effect" would ease my mind.

    Also I can unfavorite things, so that works for me.

    I know it's mentioned in the OP, but there's considerable delay doing most things. Opening a map pin here took 2 seconds, adding an encounter with 1 monster in it took 7 seconds. Removing that enemy via the combat tracker took 17 seconds.

    Everything's working pretty well, good job
    Last edited by ThirdSign; August 3rd, 2023 at 00:04.

  9. #29
    Sorry if I'm being dense, but why does the update to Release 19 create a copy of characters? Does the copy exist as a way to restore the character later? Is it the copy-character that players are supposed to use?

    What's the use-case for the copies, and would it be too brazen of me to delete them?

  10. #30
    So stoked to try this out with my groups on the weekend.
    “He says gods like having an atheist around. Gives them something to aim at.”

    Terry Pratchett [RIP] - Small Gods

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