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November 14th, 2023, 04:03 #41
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November 14th, 2023, 04:06 #42
This is correct. The system will only add a matching weapon entry on the actions tab if a weapon is added via drag/drop. If it's changed to a weapon after the fact, it will not add it. I'll consider if there's a way to make this work cleanly, but it feels like the system will cause more confusion if changing an item's type after it's in someone's inventory messed with other part's of the sheet.
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January 16th, 2024, 17:59 #43
Wish List item:
Check for prerequisites on Abilities and have a pop up when those are not met, e.g., Experienced in Armor requires Practiced in Armor be taken first.
I figure just a string compare check with the character's Abilities tab would suffice 90+% of the time. This would obviously fail if they edit the name of the ability but I think it would be sufficient for catching the errant oops.--
I'm so bassic
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January 16th, 2024, 20:05 #44
BUG
An effect applied during a character's turn with a duration of 1 RND is immediately removed when the CT's Next Actor button is clicked. Expected behavior is for it to be removed at the end of the character's next turn.
EDIT: After testing some more, I am unable to reproduce this. I'll keep an eye on it though.
EDIT 2: Okay, I think I've figured it out. It happens when the PC has the same initiative as the NPCs AND is sorted last due to alpha name sorting.
To recreate:
- Add an NPC or two to the CT with a level of 1 (init 3)
- Give PC an init of 3
- Make sure the PC name is such that it is sorted in the CT AFTER the NPCs
- Step through Init order until PC's turn.
- Add effect with duration of 1 RND to PC.
- Click Next Actor
- Effect disappears.
Last edited by wndrngdru; January 16th, 2024 at 20:21.
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I'm so bassic
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January 16th, 2024, 20:26 #45
As a secondary concern to the above, shouldn't the effect last until the END of the character's next turn? This would help with Abilities that use a character's current action but will provide an effect during their next action as long as it's during the next round, e.g., Momentum.
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I'm so bassic
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January 17th, 2024, 04:31 #46
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January 22nd, 2024, 22:30 #47
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January 24th, 2024, 19:31 #48
- Join Date
- Feb 2016
- Posts
- 276
So, new updates next week?
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January 26th, 2024, 22:00 #49
WISH LIST:
Heal action to allow roll-plus-mod instead of just static numbers. This would allow abilities such as Mind Surge (heals 1d6+6 to Int Pool) to have an easy button instead of manually adding modifier and rolling.--
I'm so bassic
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July 18th, 2024, 00:40 #50
- Join Date
- Jun 2020
- Posts
- 35
[ERROR] Message log.
Hello, I've been getting that message when starting the table. There are no mods installed.
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