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November 11th, 2023, 18:26 #31
This should be fixed in the next update.
Originally Posted by wndrngdru
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November 11th, 2023, 23:21 #32
I can totally see the benefit. I'm just thinking about how the CSR/CSRD are written. Being able to do either would be really cool.
Wishlist Items:
- Having the Features box be able to accept a dragged/dropped item or ability and have it understand what's being added. This would save a ton of time when adding Features to Types/Descriptors/Foci.
- Have Enablers also have the Cost fields available on the Ability's main tab. Some Enablers have a pool cost when used even though they aren't an action. Right now I'm working around it by using an effect that doesn't do anything but pay the cost when the button is clicked. The downside of the workaround is that the cost isn't shown on the character sheet.
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I'm so bassic
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November 11th, 2023, 23:27 #33
This is already mostly supported. Don't drag onto the Feature box, but drop the item or ability on the Feature list in the "Other" tab. This will add an ability or item Feature that's set up as the correct type.
I've been meaning to do this for months. I'll get it into the next update (should be this Tuesday) but in the meantime the workaround is to make the ability as an Action, set the cost, and then turn it back to an Enabler.
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November 12th, 2023, 00:01 #34
This doesn't seem to be working for Types.
I've been meaning to do this for months. I'll get it into the next update (should be this Tuesday) but in the meantime the workaround is to make the ability as an Action, set the cost, and then turn it back to an Enabler.
Also, just wanted to make sure you saw my message about Horror Mode.If it will save you time, I can whip up the extra icons for you (unless you just used a custom text box for it, I didn't crack open the ruleset to see how it's implemented).
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I'm so bassic
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November 12th, 2023, 00:21 #35
BUG: When a roll is made with a pool cost on a stat that has Edge associated with it, the "Use Edge?" check in the modifiers area is toggled.
I'm guessing that's desired if the the check is manually cleared so that it defaults to on. However, it's also clearing automatically when it's already checked.--
I'm so bassic
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November 12th, 2023, 00:38 #36
I think that's because on a Type, dropping an ability adds it to the list of Abilities, rather than the list of Features. I'll update it so items can be dropped there though.
Originally Posted by wndrngdru
Originally Posted by wndrngdru
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November 13th, 2023, 00:19 #37
Here is a set of icons for the GMIs (same size as the old ones). I hope it's okay that I adjusted the hex to be equal-sided and turned it so it's more like a d20. I needed the extra room for the 2-digit numbers. I also provided replacements for the player intrusion and roll1 icons so they match.
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I'm so bassic
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November 14th, 2023, 03:18 #38
Not sure if this is an actual bug or just not implemented yet.
Recovery rolls are 1d6+Tier, so a starting character should have a recovery roll of 1d6+1. Right now, a new character's "+ box" is zero.--
I'm so bassic
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November 14th, 2023, 03:45 #39
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November 14th, 2023, 04:01 #40
Hi, I'm back.
Manually adding an item to the character sheet inventory and changing its type to Weapon does not add it to the Action tab.--
I'm so bassic
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