TALES of the VALIANT
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  1. #121

    issues with new settlement

    Quote Originally Posted by Mythic3434 View Post
    So here is the screenshot of the new settlement. It has 2 buildings in it, but no other data is populated. I added the settlement in the inventory tab using the "create item" menu. Not sure if there was a step I missed.

    Thanks
    Cory
    Looking at your screenshot ... the issue appears to be the mix of upper and lower case names.

    • sisas cove
    • Sisas Cove
    • SISAS COVE


    [edit] actually, after testing further ... the case is ignored in some cases but not all.

    The town sheet will filter, ignoring the case of the names ...
    however, most of the internal code is very case sensitive.

    So things like "Residential" buildings will only work if the case matches.
    :/

    recommendation: always use the same case with the settlement names, to insure no issues.
    Last edited by sgtwhy; March 29th, 2025 at 03:30.

  2. #122
    Looks very cool, couple questions going into it:
    - the nation map view, is there a way to get actual map record controls? as far as I can tell theres no way to enable them so it's super restricted where setting up grids and painting on it are concerned
    - it seems like the nation has a set inbuilt calendar, is there a way to either change that to a custom calender to fit the one used in the campaign, or toggle it to be generic month numbers?
    - When adding the locations as tokens to the main map it doesn't seem to give a hover of their name and links to an empty entry when clicked, is this just a thing that happens as there's nothing set up to do aything with that?

    Thanks!

  3. #123
    Quote Originally Posted by CassMerry View Post
    Looks very cool, couple questions going into it:
    - the nation map view, is there a way to get actual map record controls? as far as I can tell theres no way to enable them so it's super restricted where setting up grids and painting on it are concerned
    - it seems like the nation has a set inbuilt calendar, is there a way to either change that to a custom calender to fit the one used in the campaign, or toggle it to be generic month numbers?
    - When adding the locations as tokens to the main map it doesn't seem to give a hover of their name and links to an empty entry when clicked, is this just a thing that happens as there's nothing set up to do aything with that?

    Thanks!
    -- Nation Map View
    Correct, the nation map functionality is limited compared to full map assets as its a basic image object.
    So it doesn't inherit all of the "bells and whistles" of most fully fledged maps.

    For my campaign, I used in a static "campaign" map and dropped links to the dynamic maps as needed.
    Adding the full "map tools" was beyond my skillset, butI did add a debug option to "reset" the map if needed.

    - Calendar
    Interesting point; the date functions I created were based on the "Golarian calendar" ... which is similar to our own, but with different names.
    Since I wrote this to support Kingmaker, its based on the APs default calendar ... was there some other you were trying to use instead?

    - Main map and tokens
    I'm not sure what you mean by "Main map", can you elaborate more and possibly include screen shots ?

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