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Thread: 5e Reactions

  1. #61
    GKEnialb's Avatar
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    I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old Token Heights Indicator (which should be pretty close to how Aura Effects does it), I'd be happy to point you to it.

  2. #62
    Quote Originally Posted by GKEnialb View Post
    I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old Token Heights Indicator (which should be pretty close to how Aura Effects does it), I'd be happy to point you to it.
    Any pointers will be greatly appreciated. I have a couple of ideas but it is gonna take me a while to get round to testing them out.

    Cheers, Steve.

  3. #63
    I think I may have found a bug in regards to Hellish Rebuke:

    I can trigger Deflect Missiles without applying any effect to the player.

    Steps to recreate my issues:

    Working:
    1.) Deflect missiles triggers 5e Reactions when a successful hit happens, and notifies the player they can use deflect missiles reaction.
    2.) Player applies effect
    3.) roll dmg
    4.) all good, have a tasty beverage
    5.) Reaction ticked appropriately

    Not Working Steps:

    BUT since Hellish Rebuke is post-dmg rolls, how does the player get triggered to use this reaction the same way deflect missiles does?

  4. #64
    Hi Seleh,
    Hellish Rebuke should only be triggering after a damage roll, not after a hit.
    If it's doing otherwise please provide the steps to reproduce this.

    Cheers, Steve.

  5. #65
    Steve, thanks for getting back. You're correct that it is after damage, but in my instance when damage is received by a player I am not seeing the announcement for HR to be used.

    How I'm replicating this is:

    If goblin targets Player and goblin rolls damage, the player isn't prompted that he has a reaction available (hellish rebuke in this instance).
    no_hr_after_dmg.JPG

  6. #66
    I'll take a look into it this weekend (hopefully)... new poolroom being built atm so a little preoccupied

    cheers, steve.

  7. #67
    Sounds good. Let me know if you need anything from me, as I’d be happy to help with what I can. Good luck on the poolroom

  8. #68
    I figured it out. This was only happening after I added a spell slot that he was able to get the notification, due to the Tiefling trait "Infernal Legacy". If I remove the spell slot, the notification doesn't send/code doesn't execute.


    The fix:
    Add an open spell slot to the character sheet.

    Recommendation for future/food for thought:
    Tieflings get Hellish Rebuke at level 3 due to the trait "Infernal Legacy". With consideration that a player plays a non-caster class (fighter/monk/etc) Tiefling, maybe the adjustment is something along the lines of looking for the trait.

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