GI JOE RPG Launch
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  1. #51
    Quote Originally Posted by Milke View Post
    I tried going to the forge link and it says page not found.
    Is it now just the drop-down menu "cypher system" when you choose your campaign type?

    Is there any fan-created stuff I can go buy and download? Creatures, for instance. Or do I need to just open up a blank sheet and type in the level, etc, manually?
    You should get all of the system updates when you select the Cypher System when creating a new game.

    There is no content to go with the ruleset, however, Monte Cook Game has not licensed any content to Smiteworks.

  2. #52
    Oh, okay. So by choosing cypher system, I'm getting what there is. Well, it works well enough. It's not full on automated like PF2, but I can work with it.

  3. #53
    Quote Originally Posted by Milke View Post
    Oh, okay. So by choosing cypher system, I'm getting what there is. Well, it works well enough. It's not full on automated like PF2, but I can work with it.
    It's pretty well automated. What were you looking for?

  4. #54
    Quote Originally Posted by Saagael View Post
    It's pretty well automated. What were you looking for?
    Oh, I just meant like populating the character sheets. If I were to play Numenera, I can't just click or drag Glaive or "Abides In Stone" over. I have to type everything in. And no creature index. Which is fine. It's easy enough to populate some NPC sheets. I'm just excited there's a Cypher System community at all. I've been wanting to play this system for a long time. I'm definitely gonna play around with it!

  5. #55
    Quote Originally Posted by Milke View Post
    Oh, I just meant like populating the character sheets. If I were to play Numenera, I can't just click or drag Glaive or "Abides In Stone" over. I have to type everything in. And no creature index. Which is fine. It's easy enough to populate some NPC sheets. I'm just excited there's a Cypher System community at all. I've been wanting to play this system for a long time. I'm definitely gonna play around with it!
    Ah, I see what you mean. There's some folks that are working on a set of community modules based on what's in the SRD, but it's a huge amount of work to convert everything so it's understandably taking a while. The thread is over here

    Once you do get the content put in there (abilities, types, etc) then it IS very drag-and-drop friendly. You can read about all of the features on the wiki

  6. #56
    Quote Originally Posted by Saagael View Post
    Once you do get the content put in there (abilities, types, etc) then it IS very drag-and-drop friendly. You can read about all of the features on the wiki
    Oh, awesome. I'm really wanting to do some.Numenera and also some Claim the Sky. I'll check out that wiki, and hopefully it has commands I can use to input some types and foci.
    Thanks for getting back to me and answering!

  7. #57
    FYI, I went to the wiki to see how the conditions and effects are done. I programmed in the conditions (dazed, stunned, etc) and they don't work. It's not a huge deal. I can just do the math mentally. I just wondered why have the conditions there.
    I have the effect builder and the effect builder plugin activated.

  8. #58
    wndrngdru's Avatar
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    It's working as designed on my end.

    A couple of things to note:
    * Make sure the effect is added to the character in the Combat Tracker.
    * All rolls need to be made by clicking the appropriate action or stat on the character sheet. Manually rolling the dice doesn't currently do the math against the global difficulty level.
    * Also, any conditions you're going to use need to be configured in the main effects window as shown on the wiki.

    In the screenshot below, the global Difficulty Level was set to 3. You can see that it was compared to a DL of 4 in the roll due to it being hindered. A 9 would normally be a success on a DL of 3.

    Attached Images Attached Images
    Last edited by wndrngdru; April 11th, 2024 at 03:18. Reason: Further info.
    --
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  9. #59
    I had done all that already. It started working all of a sudden. Not sure why.
    I'm digging into that wiki you told me. Trying to figure out how to add effects to creatures (like a level 3 creature who defends as a level 4), and such.
    The main thing I don't get is this effect the game adds to creatures in my combat tracker combat tracker.png.
    I added three identical creatures, to see what it would do. Where it says LEVEL: -1 defense, speed. Then LEVEL: -3, defense, speed, and LEVEL: -5 defense, speed.
    And it's the same creature, a level 3 creature. I'm here from Pathfinder 2nd edition. So, I might be making assumptions based off of how that game works in FGU.

  10. #60
    wndrngdru's Avatar
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    EDIT: **** PLEASE IGNORE THIS POST. It is inaccurate. See my next post below for correct (and easy!) usage. This post left here for completeness.



    In Cypher, NPC modifications are written as "[action] as [difficulty level]". This is essentially what you do using LEVEL. The Number part (I just confirmed this with Saagael on Discord) is the difficulty level it is when it does whatever it's doing.

    So, for your example of a level 3 creature with defense as level 4, you would use:
    Code:
    LEVEL: 4 def

    If the modification is for Might Defense only (Spd and Int defense remain as lvl 3), you would use:
    Code:
    LEVEL: 4 def, might

    Then, when a PC has the creature targeted and uses a physical attack (creature's speed defense), it would be at level 3. If, however, they used a poison attack (creature's might defense) it would automatically adjust to level 4.
    Last edited by wndrngdru; April 16th, 2024 at 21:43.
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