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June 14th, 2024, 23:18 #91
I see, cool. It is replacing the sub-skill but if I change the stats it doesn't reset them - although I can do it by right clicking the individual skill.
This is being dead picky though as this is a really good ruleset. Everything about it, the layout, the automation, the quality of the data is top notch. I am really happy with it.Ultimate License Holder - My games are free to play
Timezone: GMT
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October 12th, 2024, 21:07 #92
- Join Date
- Nov 2018
- Posts
- 1
Hey, new error here. Happens whenever I open the combat tracker, or really even use it. REDError.png
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October 12th, 2024, 22:18 #93
- Join Date
- Jun 2017
- Posts
- 96
Hmm, I'm not seeing anything in my local. It might be an extension if you have any of those activated so perhaps try disabling those and see if that fixes it.
Can you let us know what npcs you currently have on the CT?
It might be an issue too of something breaking and most of the errors you see are a cascade effect. If you export the console (click compile logs) and search for the first error in the console.log file, that might make it a bit easier to diagnose.
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October 12th, 2024, 22:34 #94
I was getting some errors with Mad Nomad's extension, if you're running any of those. I disabled them and the game was fine.
The beginning of any story is a happy accident; the end, a tragic fate.
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February 20th, 2025, 10:46 #95
- Join Date
- Mar 2020
- Posts
- 8
Boy, oh boy did the latest update just installed tonight ever mess things up. It's making enemies with less than 8 REF roll a ranged evasion every time. If I click on the combat tracker it's showing that as not being checked, but it still rolls so my players are having to look up everything manually and getting ultra annoyed. Togged it on and off, same thing, tried it with it on, same thing.
Netrunning: damage to Black ICE will not go if they are targeted when you roll. Taking the result and dragging doesn't work either. Having to manually keep track of and adjust things. Script errors like mad are popping up.
This stuff just started happening with this week's patch. Been running for over a month just fine. It's doing this in two campaigns so I know it's not a campaign issue. Only addon I use is the "show initiative marker" one which shouldn't be touching stuff like this in any way, shape, or form.
Playing again the Friday after this one. Super annoyed players who are still learning the system and it's leaving a bad taste. In other words: HELP!
(P.S. I put in a support ticket as well, wondering if others are seeing this kind of behavior after the latest patch.)
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February 20th, 2025, 12:04 #96If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 20th, 2025, 16:03 #97
- Join Date
- Jun 2017
- Posts
- 96
I'll take a look and see if I'm having the same issue.
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February 20th, 2025, 17:03 #98
- Join Date
- Jun 2017
- Posts
- 96
I'm seeing the same issue. It appears to be related to some data getting stripped out between when a roll is initiated and when it is done, which wasn't getting stripped previously. I'm working with SW to see what can be done to fix it.
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February 20th, 2025, 18:43 #99
- Join Date
- Jun 2017
- Posts
- 96
I submitted a hotfix that should resolve these issues. I'll be able to do some more thorough testing during my session tonight.
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February 20th, 2025, 19:57 #100
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,943
Just pushed a new CoreRPG version that should address. Please run a new Check for Updates, and let us know if you still see the issue.
Regards,
JPG
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