-
February 21st, 2025, 04:32 #101
- Join Date
- Mar 2020
- Posts
- 8
Thank you for checking into this. So, this is really weird. I updated a couple of hours ago and all of the problems went away. A few minutes ago I went to check into something and saw there was another update. After updating again now a different bug comes up that wasn't there an hour or so ago.
Now, if you roll to hit a miss is fine, but a hit throws script errors and doesn't show the results in chat at all.
I think here's the error that will probably point to the source of the issue:
[2/20/2025 9:13:07 PM] [ERROR] Script execution error: [string "CyberpunkRED:..aign/scripts/CommonRolls.lua"]:1533: attempt to compare number with nil
Thanks for the help so far!
-
February 21st, 2025, 04:34 #102
- Join Date
- Mar 2020
- Posts
- 8
-
February 21st, 2025, 04:38 #103
- Join Date
- Jun 2017
- Posts
- 97
Yup, I had that issue pop up a couple times as well, I think I have a fix. Particularly during crits. I'm taking care of a couple other minor issues and am going to submit a hotfix. It should be live sometime tomorrow I assume.
Turns out there's a couple of validation checks I missed in the code to make sure a number is a number.
-
February 21st, 2025, 04:55 #104
- Join Date
- Mar 2020
- Posts
- 8
Yeah, I think you've got the right idea. I've seen two updates since I wrote now so I can see you're working on it. Good luck with it! Here's a snippet of my error log with the most recent one. Currently hits are working fine, but criticals are throwing the error message:
[2/20/2025 9:47:23 PM] [ERROR] Script execution error: [string "CyberpunkRED:..aign/scripts/CommonRolls.lua"]:1533: attempt to compare number with nil
Thanks for your work checking into it! I look forward to the fix. These things happen - used to do a programming job myself, so I know how it goes.
-
February 21st, 2025, 05:05 #105
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 22,005
Just pushed a hot fix, which I believe fixes the roll script errors. I'll let the ruleset developer grab the latest and smooth out any rough edges.
Regards,
JPG
-
February 21st, 2025, 11:03 #106
- Join Date
- Mar 2020
- Posts
- 8
Tested again, absolutely perfect. Thank you so much for jumping in and fixing that right away!
-
April 6th, 2025, 01:59 #107
- Join Date
- Jan 2011
- Posts
- 13
My GM bought all the cyberpunk red modules and has all the modules activated that he can see. There seems to be a whole lot of content missing from interface red 3. (There could be stuff missing from others two I haven't exhaustively checked). When I click on something in Midnight With the Upload or Spinning Your Wheels for example, we get errors:
Attempt to open link(s) for modules not installed.
(CyberpunkRED-MidnightUpload)
Attempt to open link(s) for modules not installed.
(CyberpunkRED-SpinningYourWheels)
Is there something we're missing about how to activate sub modules?
-
April 6th, 2025, 02:08 #108
- Join Date
- Jun 2020
- Posts
- 546
Hi there!
If the content is not included in the module it is because we provided it for Free already on the Forge.
The module has links to those separate modules in the first page or so of the “Book” reference manual for it. Or, you can subscribe to all of them on the Forge.
We have many more of the free DLCs on the Forge, too. So be sure to subscribe to them all!
-
April 6th, 2025, 02:10 #109
- Join Date
- Jun 2020
- Posts
- 546
Also here is the link to the thread listing all the DLCs we have converted thus far:
https://www.fantasygrounds.com/forum...s-on-the-Forge
-
April 6th, 2025, 02:12 #110
- Join Date
- Jan 2011
- Posts
- 13
Thanks so much!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks