GI JOE RPG Launch
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  1. #101
    Thank you for checking into this. So, this is really weird. I updated a couple of hours ago and all of the problems went away. A few minutes ago I went to check into something and saw there was another update. After updating again now a different bug comes up that wasn't there an hour or so ago.

    Now, if you roll to hit a miss is fine, but a hit throws script errors and doesn't show the results in chat at all.

    I think here's the error that will probably point to the source of the issue:
    [2/20/2025 9:13:07 PM] [ERROR] Script execution error: [string "CyberpunkRED:..aign/scripts/CommonRolls.lua"]:1533: attempt to compare number with nil

    Thanks for the help so far!

  2. #102

    Sorry

    Quote Originally Posted by Zacchaeus View Post
    You don't need to post everywhere. Answered in the thread you started.
    Sorry, I've not used these forums a lot and so I wasn't really sure if it should go in the main board, the individual ruleset board, the Discord server, or the ticket system. I think I have a better idea for next time. Sorry for any trouble.

  3. #103
    Yup, I had that issue pop up a couple times as well, I think I have a fix. Particularly during crits. I'm taking care of a couple other minor issues and am going to submit a hotfix. It should be live sometime tomorrow I assume.

    Turns out there's a couple of validation checks I missed in the code to make sure a number is a number.

  4. #104
    Yeah, I think you've got the right idea. I've seen two updates since I wrote now so I can see you're working on it. Good luck with it! Here's a snippet of my error log with the most recent one. Currently hits are working fine, but criticals are throwing the error message:

    [2/20/2025 9:47:23 PM] [ERROR] Script execution error: [string "CyberpunkRED:..aign/scripts/CommonRolls.lua"]:1533: attempt to compare number with nil

    Thanks for your work checking into it! I look forward to the fix. These things happen - used to do a programming job myself, so I know how it goes.

  5. #105
    Just pushed a hot fix, which I believe fixes the roll script errors. I'll let the ruleset developer grab the latest and smooth out any rough edges.

    Regards,
    JPG

  6. #106
    Tested again, absolutely perfect. Thank you so much for jumping in and fixing that right away!

  7. #107
    My GM bought all the cyberpunk red modules and has all the modules activated that he can see. There seems to be a whole lot of content missing from interface red 3. (There could be stuff missing from others two I haven't exhaustively checked). When I click on something in Midnight With the Upload or Spinning Your Wheels for example, we get errors:

    Attempt to open link(s) for modules not installed.
    (CyberpunkRED-MidnightUpload)
    Attempt to open link(s) for modules not installed.
    (CyberpunkRED-SpinningYourWheels)

    Is there something we're missing about how to activate sub modules?

  8. #108
    Quote Originally Posted by Arangarx View Post
    My GM bought all the cyberpunk red modules and has all the modules activated that he can see. There seems to be a whole lot of content missing from interface red 3. (There could be stuff missing from others two I haven't exhaustively checked). When I click on something in Midnight With the Upload or Spinning Your Wheels for example, we get errors:

    Attempt to open link(s) for modules not installed.
    (CyberpunkRED-MidnightUpload)
    Attempt to open link(s) for modules not installed.
    (CyberpunkRED-SpinningYourWheels)

    Is there something we're missing about how to activate sub modules?
    Hi there!

    If the content is not included in the module it is because we provided it for Free already on the Forge.

    The module has links to those separate modules in the first page or so of the “Book” reference manual for it. Or, you can subscribe to all of them on the Forge.

    We have many more of the free DLCs on the Forge, too. So be sure to subscribe to them all!

  9. #109
    Also here is the link to the thread listing all the DLCs we have converted thus far:
    https://www.fantasygrounds.com/forum...s-on-the-Forge

  10. #110

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