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March 4th, 2023, 16:46 #21
- Join Date
- Oct 2022
- Posts
- 58
Sorry, I didn't explain what I meant very well....
I was thinking it'd be great to be able to track the duration of a bout of madness in rounds, and possibly temp insanity in hours. That's something keepers have to do manually.
Yep, FG calculates the onset on insanity very well.
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March 4th, 2023, 17:42 #22
- Join Date
- Aug 2019
- Posts
- 75
Bout of Madness is already trackable. Just create an effect called Bout of Madness (or name it the specific madness), apply it to the investigator, and give it a duration in no. of rounds.
It will automatically count down each round and when it reaches 0, it's automatically removed.
Temp madness is technically also trackable, but requires a bit more setup.
- Enable the calendar module (Module >> Calendars)
- Double-click on the Gregorian calendar
- Set the date
- Install and enable the free extension: Clock Adjuster
Then, like before, create an effect (called Temporary Insanity or similar), apply it the investigator, and give it a duration in no. of rounds which is = 600 * [no. of hours].
So for 4 hours, you'd set the effect to be 600*4 = 2400 rounds. The duration will automatically count down based on how much time has passed when using the Clock Adjuster to advance time.
Examples of both
insanity tracking.png
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March 6th, 2023, 22:07 #23
- Join Date
- Oct 2022
- Posts
- 58
Very cool! Thanks HeckoX. I'll set this up for my next game (would test it up now but I managed to mess up my character sheets).
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