-
December 12th, 2022, 11:46 #1
The dice tower does not handle complex dice expressions
Ruleset(s): CoreRPG
Extensions/Themes: none
Modules Loaded: none
Operating System / Language Setting: Win10/11
Steps to Reproduce:
When you define some complex roll (d6!) and try to drag the roll in the tower it does nothing.
The problem seems to be in this function:
Code:function decodeRollFromOOB(msgOOB) msgOOB.type = nil; msgOOB.sender = nil; msgOOB.aDice, msgOOB.nMod = DiceManager.convertStringToDice(msgOOB.sDice); msgOOB.sDice = nil; msgOOB.bTower = true; msgOOB.bSecret = true; return msgOOB; end
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
-
December 12th, 2022, 12:07 #2
-
December 12th, 2022, 18:41 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 22,029
That's correct. The advanced dice expressions will not work across all of the features in CoreRPG. I've been slowly adding the capability to pass that information around as I've touched each system.
Regards,
JPG
-
December 16th, 2022, 03:27 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 22,029
Since this came up, I'll be adding some extra code in the next version to preserve dice information in the dice tower handling of rolls. This should allow all dice information to propagate.
I'm in the middle of a larger set of changes; so this will be targeted for early next year.
Regards,
JPG
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks