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October 24th, 2022, 09:39 #31
any plans to have active effects like ATK:1d6 for example?
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October 24th, 2022, 10:48 #32
At this stage I have not learnt how to code effects.
You can add 1 boon to your weapon in the Attacks list it will apply to any Attack rolls (and not damage) and will stack with other boons/banes you add to the boons widget.
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October 24th, 2022, 10:55 #33
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October 28th, 2022, 19:16 #34
- Join Date
- Mar 2019
- Location
- Southern California
- Posts
- 2
Hi, I've noticed the 14-15 result on the Madness table is missing. And on the Interesting Thing Table the nested tables aren't linked to the actual sub-tables.
Thanks for creating this, looking forward to actually playing soon.
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October 28th, 2022, 22:32 #35
Thanks Kenwoolverton we will get those fixed in the Tuesday update.
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November 12th, 2022, 18:09 #36
I recently bought this ruleset and I must say you have done a fabulous job. Considering it is so new it is all really tight - great work.
One thing though, I have noticed that the talents box gets cut off. Well, you can scroll the whole sheet but it feels a bit busy. Might it be possible for the spells to get their own tab or something? At higher levels you get quite a few spells and talents.
talents shot.JPGUltimate License Holder - My games are free to play
Timezone: GMT
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November 12th, 2022, 22:00 #37
Hi Skellan,
Thanks for the feedback.
That should be fixed in Tuesdays update.
Whether to move it to its own tab or not Im undecided.
Its nice to have everything you use for combat on the one tab.
Im hoping to have afflictions working also for this update.
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November 12th, 2022, 22:43 #38
Fair enough, thank you
I also noticed that there is an option in the rules to take a second expert path at 7th level but it doesn't like expert paths being dropped in the master slot. Do we need to do this manually?
To be fair, if this is the kind of thing I am finding, you have done a good job.Ultimate License Holder - My games are free to play
Timezone: GMT
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November 13th, 2022, 02:55 #39
yes that is something that we havent managed to get our heads around.
You should be able to drag an Expert path into the Master slot but then it breaks down...
it is complicated by the fact that the Expert paths have 3 levels and Master paths have 2 levels.
When choosing a second Expert Path you get Level 3 benefits at Level 7 and Level 6 benefits at level 10 but at level 9 you get to choose from either your first or second expert path and I just cannot fathom a way to code that.
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November 13th, 2022, 13:29 #40
No worries, it isn' hard to just do it manually. I was just wondering if I was missing something. There are probably better things to spend your time on.
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