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September 20th, 2022, 18:34 #11The beginning of any story is a happy accident; the end, a tragic fate.
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September 20th, 2022, 18:38 #12
Do you think the new OGL policy they just launched would help with FG?
The beginning of any story is a happy accident; the end, a tragic fate.
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September 20th, 2022, 18:48 #13
I believe Poe is referring to being able to apply damage via targeting in the CT or by dragging a number from the chat onto a CT entry for damage/healing. I had forgotten that it's not working if even if it's currently designed to. The presence of a damage button tends to create an expectation of that functionality, but I've not dug into the ruleset to know if it's supposed to be there or not.
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I'm so bassic
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September 20th, 2022, 19:38 #14
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September 20th, 2022, 20:46 #15
Updates coming next Tuesday:
[*][Fixed] Disconnect Damage Track from pool numbers. When a pool goes to zero, it will still increase the track, and when it goes from 0 to a positive number it will reduce the damage track. But the damage track can now be manually moved up and down.
[*][Added] Added new Recovery UI. When you roll a recovery, a dialog box will pop up allowing you to distribute the results of the roll among your three pools. If you cancel out of this dialog you can still drop the results of the recovery roll from the chat window onto a single pool, as before.
[*][Fixed] Fixed a bunch of faulty code in the damage application code flow. Dropping damage from the chat window should now work correctly, as will applying damage to the current target.
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September 20th, 2022, 23:41 #16
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September 21st, 2022, 00:09 #17
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 22,041
In addition to what @darrenan is working on, I had already queued up a few other changes, and released today:
https://www.fantasygrounds.com/forum...l=1#post663172
Regards,
JPG
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September 21st, 2022, 00:35 #18
This is what happens when you're a squeaky wheel ;-)
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September 21st, 2022, 02:14 #19
It's also what happens when you have great developers and community. Y'all rock harder than granite!
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I'm so bassic
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September 21st, 2022, 03:03 #20
- Join Date
- Dec 2020
- Posts
- 11
It looks like some debug code got left in:
Code:Debug.chat(tostring(nWounds) .. " " .. tostring(nHP) .. " " .. sDamageType .. " " .. tostring(nTotal));
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