-
October 25th, 2022, 03:40 #21
- Join Date
- Jan 2020
- Posts
- 280
-
October 25th, 2022, 03:47 #22
Nice. I asked my DM if he had rolled up the mage’s spell books yet and he grumbled it takes a time (he loves randomness) and i was like huh? Just use AA. He had no idea since the button never showed up. I can now tell him he can roll them up in the test area if he wants.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
October 25th, 2022, 06:00 #23
- Join Date
- May 2020
- Posts
- 86
I was one of the first that brought the issue up to them.
from my understanding it has to do with having multiple sources of spells.
idk if is that some spells over lapped in sources or that it could not pull from more than one source to begin with.
I assume you where testing with the Spellbook extended ext or something similar.
honestly it would be nice if it would cull duplicates of spells.
An idea would be to check if Spellbook extended is installed. if so than if it runs into dups of a spell take the Spellbook extended version since that is better.
as for situations where Spellbook is not installed. idk what would be the best priority for spell sources.
-
October 25th, 2022, 18:58 #24
- Join Date
- Jan 2020
- Posts
- 280
Duplicates are already pruned from the result spell list (based on name and level). It's not really the purview of the baked-in logic to make a preference choice like that, but I think it could definitely have a new preference choice to show the spell source that you could weight!
-
November 17th, 2022, 14:55 #25
Hello, I am trying to get this extension working for me PF1e campaign but when I attempt to generate a spellbook, I get the following error message:
[ERROR] Script execution error: [string "scripts/manager_arbitrary_arcana.lua"]: 221: table index is nil
Are there any known causes of this error?
-
November 17th, 2022, 16:56 #26
- Join Date
- Jan 2020
- Posts
- 280
-
November 17th, 2022, 17:15 #27
-
January 6th, 2023, 03:21 #28My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
January 18th, 2023, 18:15 #29
- Join Date
- Jan 2020
- Posts
- 280
-
January 18th, 2023, 20:02 #30
no wories
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks