Thread: CoreRPG - Temporal Fixation
-
July 20th, 2022, 08:45 #11
- Join Date
- Sep 2021
- Posts
- 15
So... how would I set it up for, say a 5e beastmaster ranger? Do I get a SHARETURN on the ranger? How should I specify the target?
-
July 20th, 2022, 17:00 #12
- Join Date
- Jan 2020
- Posts
- 280
SHARETURN if you want the companion to be ahead of the ranger. I use AFTERTURN. Here's how it looks:
tf.jpg
You can make the effect a power from the PC's action sheet and let them put it on the companion, or you can add it yourself. I have added the effects to the custom effects list so I can put them on anyone, anytime.
If the PC is "active" in the combat tracker (initiative and round has started and it's their turn), the target of the effect will be them. If not, you can open the effects view in the CT and drag the targeting indicator onto the desired target. That sets the "Targeted by X" text and is what this extension needs.
-
July 20th, 2022, 17:34 #13
-
July 28th, 2022, 05:24 #14
- Join Date
- Jun 2017
- Posts
- 167
Tested in a campaign with only this extension and Better Combat Effects, if a creature (or multiple) have ongoing saves on them (like SAVEE: WIS 16, for example), they fire when they're supposed to, then also when a new round starts on the combat tracker.
-
July 28th, 2022, 13:58 #15
-
July 29th, 2022, 14:43 #16
Just released version 1.0.3 with the SHARETURN fix.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
August 13th, 2022, 21:15 #17
Love this extension... just ran into an issue with using SHARETURN in conjuction with Aura Effect by bmos (FORGE):
The aura effects to grant ferocity (Capital Gains) do no not work at the beginning of the shared turn (nor any other time).
On Companion: AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1 Ferocity
On Enemy within 5 ft.: FROMAURA; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1 Ferocity
It works with BEFORETURN and AFTERTURN, but SHARETURN seems to skip it.
It does still roll the 1d4 and add that ferocity, but doesn't care about the auras for nearby hostiles.
-
August 13th, 2022, 22:42 #18My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
August 13th, 2022, 22:47 #19
Unrelated, just released v1.0.4 with a fix for the FIXINIT effect.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
August 22nd, 2022, 22:38 #20
Just released version 1.0.5 with some general stability improvements.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks