GI JOE RPG Launch
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  1. #491
    Successes are in the chat output with the big number to the right of the rolled dice
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #492
    I had the message outputs in reverse so the players would have seen the full details while the GM would not. I pushed this fix Live.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #493

  4. #494
    Just finished with a game and have the following bugs and a one QOL request if possible. Worth noting this is before updating to the push you made a today as we were in the middle of a session when I posted about the success and defense results.

    QOL
    Party Inventory:
    We would love to be able to add items to a shared inventory location. We have been using a shops from the forge, but it is not quite up to date and is starting to cause errors when the players remove items.

    Vehicle Cargo:
    Is there any way this can be similar to player inventory so that we can drag and drop items into the vehicle cargo?


    Bugs

    Hit Location issue:
    One of my players has dogmeat, but in this combat, dogmeat was not part of the combat tracker, nor was dogmeat on the map. Any time a npc attacked this player's character, it was treating him like a quadruped, targeting left front leg instead of left arm. While some effects like Breaking still applied to the PC, the rest of the damage and other effects did not. The other PCs who do not have a dogmeat trait did not have this issue, they were targeted normally. Example: NPC attacks PC, location hit is left front leg, damage gets rolled, but does not get applied anywhere.


    Power Armor Interfering with damage:
    When attacking a PC with power armor that is in pristine condition, everything seems to work fine, but, when a part of the power armor is fully broken, and the PC takes direct damage, any damage done to another part of power armor that is not broken wipes out the wounds on the PC. Example: BOS Paladin with PA. PA is good to go, attack deals 5 over the DR of the Torso, breaking the Torso. Next Attack hits the torso again dealing 5 damage to the Paladin. Next attack hits the left arm and is absorbed by the DR. The 5 damage the Paladin took from the previous attack is cleared out on the character sheet.

  5. #495
    First, don't update during a session, that is just a bad habit.

    Party Inventory
    This is something you would need to discuss with the extension developer. We have no current plans in adding this feature as of yet.

    Vehicle Cargo
    This is a bug and will have to look a bit deeper as the vehicle is on the partysheet and as a child it's not accepting the drops. Works fine with it as a normal record, but not in the partysheet. So I will add it to my list

    Hit Location
    Need to share with me that character for me to test with it. I can't replicate with the characters I have on hand.

    Power Armor
    I'll look this over and see if something got mixed up, but will require more testing on my end.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #496
    We did not update during the session, I was just trying to convey that this issues are from the version before your update that was just pushed. I actually still have not updated since I am working on things still.

    Here is the PC that is somehow being treated as a quadruped. https://drive.google.com/file/d/1dyk...ew?usp=sharing

    If you need anything else to help let me know.

    Thanks!

  7. #497
    Ah misunderstood. I'll check out the character thanks
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #498
    Pushed fix for the issue with the ally locations being used instead of the parent character.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #499

  10. #500
    Every time the players deal damage we get this message:
    [3/8/2025 10:06:51 PM] [ERROR] Handler error: [string "Fallout 2d20:scripts/manager_combat2.lua"]:184: attempt to index local 'sLocation' (a nil value)

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