-
January 20th, 2025, 14:23 #461
- Join Date
- Dec 2024
- Posts
- 17
Good morning. Thanks for the quick hotfix.
I'll have to dig in a little later after work for more detailed reporting on the Fast Shot, but I got a chance to test the hotfix.
AIM
--NPC's now take the DC+1 penalty. Fixed!
--New (minor issue) issue introduced. The chat readout now appears to be bugged for a character with VATS. The results are still correct, but the readout is showing an Aim penalty for VATS Aim where none existed before. Screenshot attached. 1 success VATS Aim vs 1 Defense (Aim +1) = Hit. Again, the OUTCOME is correctly a hit, but the (Aim +1) text shouldn't be there for a character with VATS.
COVER:
--Still having issues getting cover rolls to fire for NPCs. Same screenshot.
Screenshot 2025-01-20 091637.jpg
-
January 20th, 2025, 15:05 #462
- Join Date
- Dec 2024
- Posts
- 17
Sorry to double-post, but the first update I submitted this morning is in moderation (because I don't think I attached a screenshot properly) and this new information informs that update so they should be viewed together.
Good morning. Thanks for the quick hotfix.
I'll have to dig in a little later after work for more detailed reporting on the Fast Shot, but I got a chance to test the hotfix.
AIM
--NPC's now take the DC+1 penalty. Fixed!
--New (minor issue) issue introduced. The chat readout now appears to be bugged for a character with VATS. The results are still correct, but the readout is showing an Aim penalty for VATS Aim where none existed before. Screenshot attached (Screenshot 2025-01-20 091637.jpg). 1 success VATS Aim vs 1 Defense (Aim +1) = Hit. Again, the OUTCOME is correctly a hit, but the (Aim +1) text shouldn't be there for a character with VATS.
COVER:
--Still having issues getting cover rolls to fire for NPCs. Same screenshot.Last edited by mmdestiny; January 20th, 2025 at 15:10.
-
January 20th, 2025, 16:59 #463
Vats isn't factored in the roll and would have to be handled manually. As for cover, it's rolling on my end and the chat output doesn't help much we might need to see more of the combat to see what the issue is.
Screenshot from 2025-01-20 11-58-50.pngDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
January 20th, 2025, 17:03 #464
Sorry, here the combat example with an aimed attack, it adds to the defense correctly by making it 2 from the assaultron's initial defense 1 when the paladin aims.
Screenshot from 2025-01-20 12-01-56.pngDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
January 20th, 2025, 18:55 #465
- Join Date
- Dec 2024
- Posts
- 17
I appreciate you working with me on this. Hopefully this will illustrate the issue succinctly.
Best I can tell, since the hotfix there is some weird persistence going on in the DEFENSE field from the Aim + 1.
I jury-rigged some test PC's to (almost) always get me the number of hit successes to illustrate.
(aim persistence 1.jpg here)
-Note that Rad Rocky has a default DEFENSE of 1 (also the COVER: 1 Head effect, just so I could multitask the test).
-Old Tallman aims at the head. Attack roll 3 vs [DEFENSE: 2 (Aim + 1)]. Hit.
-Damage rolls, but no cover roll.
-PC1 attacks, does not aim. Attack roll 1 vs [DEFENSE 2????] Miss????
(aim persistence 2.jpg here)
-All records cleared from CT. Brand new encounter.
-Old Tallman attacks, does not aim. Attack roll 1 vs [DEFENSE 2????] Miss????
The Aim + 1 to defense appears to be persistent, even across encounters.
-
January 20th, 2025, 18:59 #466
- Join Date
- Dec 2024
- Posts
- 17
To add further, any new enemy I add to the CT has their DEFENSE one point higher than it should be.
-
January 20th, 2025, 20:28 #467
I pushed a hotfix for the issue. It appears a typo slipped through. I also updated the chat output further to display the difficulty in a green circle box near the roll and complications will display on their own line.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
January 20th, 2025, 23:22 #468
- Join Date
- Dec 2024
- Posts
- 17
Thanks again for working with me. I've started a brand new campaign for testing.
I've got great news, and not so great news (hope I don't end up being an annoyance...QA is my career so...sorry about that lol)
The Good!
After extensive testing, I've found why COVER wasn't working! There is a difference in the casing being checked for between NPC COVER and PC Cover.
PC COVER ONLY worked when the first letter of each <loc> is capitalized (Head, Left Arm, Torso, etc) and does NOT worth for lower case.
CONVERSELY, NPC COVER ONLY worked when <loc> is entirely lower case.
I've tested all 12 possibilities (6 loc * 2 casing options) on both PCs and NPCs and this was the case (no pun intended) across the board.
The Not so Good
Aim is now back to not actually increasing the DC for the attack roll. The (Aim +1) text is still there, but the successes are still being compared to the default DEFENSE. Both PC attacks and NPC attacks. It's hard to tell if the persistence issue we saw earlier is happening, because the DEFENSE never increments (Screenshot attached). PC1 makes a 1 success aimed roll and lands a hit against Rad Rocky, base Defense 1 (which should increase to 2 with Aim+1)
The Weird
The skill DC test green circle and red complication additions are a nice touch, but just a heads up - the DC green circle for me was always showing one higher than the D1, D2, D3 etc that was selected. A D0 roll showed D1, D5 roll showed D6 etc.
I feel like we're almost there though!Last edited by mmdestiny; January 25th, 2025 at 04:52.
-
January 21st, 2025, 05:57 #469
I adjusted the code to not regard casing. I pushed another hotfix and this should adjust the defense value now.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
January 21st, 2025, 06:37 #470
- Join Date
- Dec 2024
- Posts
- 17
I was SO CLOSE to giddily writing "You did it! It's all fixed!" because indeed the Aim is working perfectly (both NPC and PC) and Cover rolls were firing for both PC and NPC (though only if I made the COVER: # <loc> lower case, but I digress, it works that's all that matters) when I came across one last snag.
Somewhere, amongst all of this, the "all locations" COVER: # broke. For all I know it could have been the 1st hotfix last night that broke it -- since that was the one area of COVER that always worked from the start, I had stopped testing it.
To be honest though, I'm not sure if it's worth fixing. Should there really be an effect for total cover? Wouldn't that mean the target can't be seen, and therefore isn't eligible for targeting anyway?
Regardless, even without the total cover effect working, it can still be achieved by putting all six effects on (however tedious that may be). So this one minor snag aside, both issues can be fully utilized.
You do great work, Dominic, thank you.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks