GI JOE RPG Launch
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  1. #451
    Ahh, ok, awesome! Thanks again for the quick reply!

    I appreciate the hard work you do getting these fixes in place and answering our questions.

    Thanks again

  2. #452
    I don't know if I am doing something wrong, or this isn't available but when my player rolls over the difficulty class, and would earn extra action points, the pool isn't incrementing. Shouldn't that be automatic? The first one shows an action pool of 4 currently. I hit creating 3 AP. No increment. I did straight damage (didn't add any for aim, etc) still at 4.
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  3. #453
    Quote Originally Posted by Varamina View Post
    I don't know if I am doing something wrong, or this isn't available but when my player rolls over the difficulty class, and would earn extra action points, the pool isn't incrementing. Shouldn't that be automatic? The first one shows an action pool of 4 currently. I hit creating 3 AP. No increment. I did straight damage (didn't add any for aim, etc) still at 4.
    As far as I know, action points do not get added automatically. You have to add them manually.

  4. #454
    That is correct. Action Points are handled manually as it's an abstract system.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

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    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #455
    Quote Originally Posted by mathgod View Post
    As far as I know, action points do not get added automatically. You have to add them manually.
    Thanks. I thought I saw a post somewhere that they did, but when I couldn't get it to happen, I figured they did not.

  6. #456
    How do I give a long rest to the players? I searched the forums and online, and it says to "right click on the character's sheet portrait and select rest. When I do this, all I have are Export Record, Close, and minimize. I tried using the combat tracker like you would with normal D&D. I can't figure out how to do it. Thanks, probably missing something simple.
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  7. #457
    5E or any other DnD based ruleset has this feature, but Fallout does not. I'm not aware of a rest mechanic in the rules. It would have to be handled manually if I'm incorrect on this.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #458
    You might want to check the wiki for more specific features the ruleset does offer.
    https://fantasygroundsunity.atlassia...t+2d20+Ruleset
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #459
    Hi folks, got a few things to report.

    -The Aim function works as intended in terms of specific body parts being hit on a successful roll, however the Difficulty +1 penalty only fires when used by PCs (or GM-controlled PCs). It does not fire when used by NPCs. Perhaps something to do with the differentiation between attack rolls fired from character sheet and those from the the Combat Tracker?

    -Similarly, NPC's do not throw a Cover Roll with COVER: # <loc> effects applied to them. Cover Rolls fire as intended when the same <loc> effects are applied to PCs. COVER: # effects (cover applied to all body parts) throw a cover roll as expected when applied to both PCs or NPCs.

    -There appears to be an unintended side effect of the Fast Shot trait. While the text says "You cannot benefit from the Aim action," the location hit in the attack roll seems to always be disregarded and replaced with another location during the combat dice roll. This could be frustrating, if someone decides to spend AP to add combat dice on a melee attack based on the location they think they're hitting.

  10. #460
    I pushed a hotfix for the first two reports. As for the trait. Many Perks and traits are not setup to be handled automatically. All attacks and damage rolls will roll on the random location chart for the NPC/PC when the aim widget isn't used. I'm not seeing an issue on my end with this between attack and damage. You might need to provide more information on the issue, such as exact steps in reproducing steps and images to help me replicate what you are seeing. The trait isn't handled automatically and would require the player not use the aim widget on the desktop per what I am reading of the text for the trait.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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