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February 9th, 2025, 01:35 #61
So on LIVE, I found this strange behavior. If a power group is set to a number of uses (like 2 in this case) and 1 is already used they will automatically check the next one if you cycle the mode ( standard -> prep -> combat).
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March 15th, 2025, 16:16 #62
Lots of fixes in today's patch v2.6.2:
FIXED: nil errors in multiple circumstances
FIXED: filter labels not correct
FIXED: missing inventory filter on non-5E rulesets
FIXED: filter dropdowns being cutoff
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March 15th, 2025, 21:35 #63
Thanks for working on this extension, also thanks to the devs guild. I'm using it with several free extensions and now everything works perfectly.
If I may make a request:
If it's possible, adding "action, bonus action, reaction" categories to the dropdown menu in the combat sheet would be great.
After character level 10 or so, it's hard to find appropriate spells for action-economy.If you want to solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
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Yesterday, 00:07 #64
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