Thread: On Hit Effects Extension
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May 11th, 2021, 14:31 #21
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Just some tips then. Is it possible to link the save to a spell when rolling?
Just asking because Kelrugem has the full overlay extension where he has implemented tags for poison, sleep, illusion, evocation etc. That way it is possible to automate dwarven save vs poison and spell, spellike abilities. I am guessing there would be better compatabilities with other extensions with linked rolls.
And to complete my post, a link to Save vs tags part of full overlay extension to clarify what I am talking about.
https://www.fantasygrounds.com/forum...m-s-extensions
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May 12th, 2021, 03:06 #22
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May 12th, 2021, 18:18 #23
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FYI line 69: in strings_weapon_effects.xml has the same typo that the rmimilne's extension had
bane for name
just wondering, because it shares a lot of similar functions as the Advanced Effects extension, is this also incompatible with FullOverlay? or not?Last edited by Zygmunt Molotch; May 12th, 2021 at 18:22.
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May 12th, 2021, 18:58 #24
There was an incompatibility between my first release and FullOverlay but that should be solved now.
And yea I reused a bunch of UI from Advanced Effects since it helped me get to the functionality quickly. Also the Advanced Effects UI is very good at easing people into the effects system.
I'm going to be evolving the UI though based on some of the ideas people had here for on crit effects and saves for effects.
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May 12th, 2021, 20:55 #25
Nice work!
Any plans to integrate the on-hit effect to NPC's?
I can't wait to see those confused/bleeding/Negative Levels effects being given automatically to the PC's ^^
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May 12th, 2021, 22:48 #26
I'd like to get on hit effects on NPCs, especially because it'll make GM lives easier. It will probably take me awhile though as NPCs tend to be trickier to work with than player characters in my experience.
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May 13th, 2021, 00:00 #27
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May 13th, 2021, 03:19 #28
Last edited by dellanx; May 13th, 2021 at 03:35.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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May 13th, 2021, 22:45 #29
The label effects don't currently work, its in my backlog to get to. Having effects apply to the wielder on hit should be feasible. I'm not sure the feasibility of applying an effect to someone that isn't the performing the attack, or being hit by it though.
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May 16th, 2021, 16:38 #30
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