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March 13th, 2021, 20:55 #1
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Coding damage for weapons with multiple critical effects
Hi all! I'm trying to set up a character in FGU for Starfinder, and I'm having trouble coding up a weapon that has multiple critical hit effects. I need to code a weapon's damage block so it inflicts both knockdown and severe wound critical hit effects on the unfortunate target, and I haven't had any luck in this. I can get one effect to work, but I can't get both. Even the item forge just applies the base weapon's critical hit effect and does not seem to bother with critical hit effects added from weapon fusions.
Does anyone have any insight into how this can be done? Or does the ruleset require an update to make this happen?
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March 13th, 2021, 21:45 #2
As far as I know this is not possible, any second critical effect will overwrite the first one.
Just out of curiosity what weapon has two critical effects (that also both apply at the same time)? Because from my knowledge everything that adds critical hit effects always says "If the weapon already has a critical hit effect, choose each time whether to apply the weapon’s normal critical hit effect or the new effect."
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March 13th, 2021, 22:02 #3
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March 13th, 2021, 22:07 #4
Oh that's cool but I guess you'll have to do one of them manually. Prone can be applied very quick
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