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  1. #1

    Coding damage for weapons with multiple critical effects

    Hi all! I'm trying to set up a character in FGU for Starfinder, and I'm having trouble coding up a weapon that has multiple critical hit effects. I need to code a weapon's damage block so it inflicts both knockdown and severe wound critical hit effects on the unfortunate target, and I haven't had any luck in this. I can get one effect to work, but I can't get both. Even the item forge just applies the base weapon's critical hit effect and does not seem to bother with critical hit effects added from weapon fusions.

    Does anyone have any insight into how this can be done? Or does the ruleset require an update to make this happen?

  2. #2
    As far as I know this is not possible, any second critical effect will overwrite the first one.
    Just out of curiosity what weapon has two critical effects (that also both apply at the same time)? Because from my knowledge everything that adds critical hit effects always says "If the weapon already has a critical hit effect, choose each time whether to apply the weapon’s normal critical hit effect or the new effect."
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  3. #3
    Quote Originally Posted by Evolivolution View Post
    As far as I know this is not possible, any second critical effect will overwrite the first one.
    Just out of curiosity what weapon has two critical effects (that also both apply at the same time)? Because from my knowledge everything that adds critical hit effects always says "If the weapon already has a critical hit effect, choose each time whether to apply the weapon’s normal critical hit effect or the new effect."
    The devastating weapon fusion allows you to use two critical hit effects if both of them are valid, i.e. a devastating bane (evil outsider) zero rifle will have the staggered and stunned critical hit effects, with stunned available when you crit an evil outsider.

  4. #4
    Oh that's cool but I guess you'll have to do one of them manually. Prone can be applied very quick
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

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