Thread: Vaesen Bug Report Thread
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October 12th, 2023, 18:00 #71Live stream: https://www.twitch.tv/gwydione
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October 14th, 2023, 17:15 #72
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October 14th, 2023, 17:17 #73
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Please scratch #1 - appears to be working fine
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November 24th, 2023, 23:58 #74
Bug Report. The ruleset GM records contain two different NPC records, called Vaesen, and NPC. Only the NPC type can be added to new encounters; trying to add a Vaesen generates to following warning message in the chat window: Only records from campaign record lists can be added to encounters.
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November 26th, 2023, 19:24 #75
Supreme Deity
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This is fixed in the beta Test channel for the Vaesen ruleset. The fix will be available once this goes Live in mid-late December.
Regards,
JPG
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November 27th, 2023, 22:45 #76
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Bug - NPCs can not punch
I am noticing you can equip an NPC with 'Kick or Punch', but when you try to use it, it gives an error..
ERROR: Can't roll any attack with Kick or Punch
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November 28th, 2023, 23:48 #77
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I've pushed an update to the beta Test channel that recognizes the "UA" attack type for NPC equipment.
It looks like you still need to specify Physique and/or Force to have it roll any dice. Not familiar with the system, but I think that is working in beta.
Regards,
JPG
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December 5th, 2023, 05:01 #78
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Hi Moon Wizard,
I just checked in dev, and the unarmed attach seems to be working fine now.
I'm running my first game this Saturday - fingers crossed it can make it to prod.
Thanks
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December 5th, 2023, 05:08 #79
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Parry problem
When you make a Parry on the character sheet, it always uses Force.
It should be using Close Combat for armed parries, and Force for unarmed parries.
Could we either get..
1) two separate Parry buttons, one for Armed and another for Unarmed
2) have the sheet be smart enough to toggle between the Force/Close Combat parries, depending if a melee weapon is active
?
Thanks
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December 5th, 2023, 06:57 #80
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I have no idea how the system works at that level, so I'll have to wait for the ruleset developers to come back.
Regards,
JPG
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