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February 24th, 2025, 20:45 #1571
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Large: 10 ft
Huge: 15 ft
Gargantuan: 20 ft
Colossal: 30 ft
Side Question: Is there a better way to track PP? It's weird how it copies over in the spell list.
On the Mech, it shows 6 max pp, starting with 1PP available, and 2/turn.
Mech PP.png
On the NPC spell list when actually in the mech, it shows 1 "power points max" and 0 "power points used" Seems like it would be a lot better to keep the same formatting as the mech sheet, but maybe that's beyond the capabilities of the Spells tab.
NPC PP.pngLast edited by Markimedes; February 24th, 2025 at 20:47.
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February 24th, 2025, 21:09 #1572
That system wasn't fully realized and I set it to make it available for tracking for the player. I can double check the code and verify, but I don't think that was automated.
Dominic Morta
Ruleset Developer
Smiteworks
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February 25th, 2025, 16:18 #1573
Thanks for the information and can I ask for one more favor by you exporting that character and posting it here for me to use in my testing? This will help me use something you've created and see it in action.
Dominic Morta
Ruleset Developer
Smiteworks
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February 25th, 2025, 17:24 #1574
I've pushed an update for the reach and have set the max PP to the max on the mech. I won't be able to handle the regen of PP and that would need to be handled manually at this time. I also double checked the weapon range and still not able to see ranged weapons being set to melee. I'll need to see the mech in question and check the weapon records to verify further for your instance.
Dominic Morta
Ruleset Developer
Smiteworks
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February 25th, 2025, 20:42 #1575
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Reach works now when stepping into the mech. Getting out of the mech makes my reach blank, rather than 5.
PP Max is working now. The 2nd box would make more sense to show how much is currently available, rather than what has been used so far. If I start with 1 and get 2 regen, I could just manually update that 1 to a 3 on the next turn. The way it's currently set up, if I use none and get 2 more, nothing would change in the "Power Points Used" box.
Weapon range is working for me now. I think the issue was my ranged weapons didn't have "ranged" typed into the category box.
Here is my test character: MySaveFile.xml
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February 25th, 2025, 20:57 #1576
That's correct it's based off the category of the mech weapon. Glad that is sorted. I pushed another hotfix to sort that issue with the reach for the character. Just need to open the notes tab on the character sheet to set the reach on the character sheet to help with the swaps. I wouldn't mind you hopping into discord to discuss the power request and see if we can come up with a better solution. I want to make sure we can nail this down. It's still useful for now as is and we might get further along if we hash it out.
Dominic Morta
Ruleset Developer
Smiteworks
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February 26th, 2025, 02:43 #1577
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I think meeting on Discord would be good. It would probably have to be this weekend. What time zone are you in?
As for the character reach, where do I put that? I don't see a reach section on here. Do I just type "Reach: 5" or something in the notes? Screenshot 2025-02-25 194152.png
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February 26th, 2025, 03:00 #1578
Reach and Space are auto calculated based on the size of the character. Once you click on the notes tab it sets it up. If that can change, I will need specific examples on when that would occur.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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February 26th, 2025, 16:28 #1579
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Reach is working now, but a new issue has popped up. When my player steps out of the mech, the weapons that appear in the Actions tab don't disappear. If I keep stepping in and out they'll just keep accumulating on the Actions tab.
Screenshot 2025-02-26 092754.png
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February 26th, 2025, 17:25 #1580
I'm not seeing that with my test campaign and it's the same code as what is on the update server at this time. Can you try it with a fresh new character and see if if happens with that?
Dominic Morta
Ruleset Developer
Smiteworks
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