GI JOE RPG Launch
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  1. #71
    ddavison's Avatar
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    MBM may have started stuff, but he stepped down from Mongoose a little while back and is not working on anything further.

    If anyone has interest in doing official conversions for new modules, they can reach out to [email protected]

  2. #72
    Gee where to start, I would like to see this come out in the foreseeable future

    Core rule book update 2022
    High Guard update 2022
    Aliens of Charted space Vol 3 & 4
    Companion Update 2024

    That list is a start.

  3. #73
    I would like to see the extended skills in the Traveller companion added at least as an option that you can turn on and off. This would clean up the manual mess that results on the skills tab when I implement it.

  4. #74
    Quote Originally Posted by ddavison View Post
    If anyone has interest in doing official conversions for new modules, they can reach out
    I would love to, but I can't make heads nor tails of the documentation for the API.

  5. #75
    Creating modules doesn't require coding knowledge.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #76
    All of the currently available modules were updated to use the same consistent categorization as other FG products in the Library window:
    Core, Supplement, Setting, Adventure

    Regards,
    JPG

  7. #77

    Other bugs.

    Quote Originally Posted by Moon Wizard View Post
    All of the currently available modules were updated to use the same consistent categorization as other FG products in the Library window:
    Core, Supplement, Setting, Adventure

    Regards,
    JPG
    Awesome thanks. Nothing more helpful than to use consistent naming conventions when i need to find something. There is a minor problem with some items as well where different categories are used and some spellings aren't consistent between British english and the good old American english. Makes sorting and finding a little harder.

    I need to update my list. I had a tracker for MadBeard where i either found errors or a wish list of features to make running a game smoother.

  8. #78

    Modules

    Quote Originally Posted by superteddy57 View Post
    Creating modules doesn't require coding knowledge.
    Well it isn't that easy for sure. I made a super simple mod for Rolemaster once just adding classes and spells. It sure helps to have a coding background to figure out why something isn't working.

  9. #79
    Modules in our system are the data to be used and extensions/rulesets are the code that automate it in some way. A module would contain the Book, story entries, parcels, careers, and so on. Doesn't require any coding use.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #80
    FYI...The Central Supply Catalog 2023 Update was turned in for review today.

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