Thread: Odd Behavior in CoC7 Ruleset
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December 25th, 2021, 02:06 #11
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- May 2014
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- Sydney, Australia
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Hi Mac77 and Merry Christmas to you too.
The d100 implementation in FG can be a little confusing at first (there are many posts about it) but it works. In normal dice, the d10 dice go from 0-9 and are read tens die units die EXCEPT when you roll 00 when the rules are thrown out and we count it as 100 instead of 0.
In FG the tens die goes from 00 to 90 and the units die goes from 1-10. The dice are added together to give a range from 00+1 to 90+10.
It does look strange at first with a 50+10 being 60 instead of 50 but the probabilities are the same both ways, there is still a full range of 1-100.
Cheers,
Ian
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December 25th, 2021, 04:02 #12
To clarify - a while ago, when FG was first developed, it was common practice in some RPG circles to use the percentile approach outlined by @ianmward above. It just so happened that the original developers of FG were familiar with the additive approach. For most of us, we're more familiar with 00 and 10 (0) being 100 (reading the tens and numeral), not 10 (adding the results together). To give an idea, back in 2007 there was a vote on the FG forums and a quarter of users preferred the additive method - https://www.fantasygrounds.com/forum...die-convention
This is just for background, to give an idea that there were (and maybe still are, I don't know) different conventions for percentage dice.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 25th, 2021, 18:28 #13
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- Jul 2018
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- New Zealand
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Many thanks Ian!
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October 13th, 2022, 03:22 #14
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- Oct 2020
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- 14
How do I delete all the skills and eras is that in the folders or in FGU?
I may have deleted one or more, and need to probably force it to download the rulesets again so its fresh.
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October 13th, 2022, 03:26 #15
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- Oct 2020
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- 14
I am having a similar issue with duplicate skills and messing things up by deleting and messing with them over duplicates. All I have loaded are
With only
Call of Cthulhu 7e Pulp Cthulhu
and
COC 7e PC Reference
Loaded I am faced with some wierdness in the skills list
There are some duplicates and one of each of the pairs of duplicates says Pulp Cthulhu next to it.
Computer Use
First Aid
Hypnosis
Medicine
I think Mythos was also duplicated, but I think I deleted it.
If these are related to era, why is there not an ability to change which era they belong to or is that not in the skills area? It would be cool to have multiple skills with different help files for different eras if that were ... documented.
Is this intentional or is there some error in either how its written or how my computer has handeled the downloading of the file?
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