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January 14th, 2025, 22:53 #511
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- Dec 2019
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- 1
im not sure why im unable to use the extension. I am using unity, have watched the video on how it should look but cant get the characters sheets to show the poloy options. I made sure the char is in the combat tracker and added the spell still no go. It seems as if the extensions is not installed, however i did the update via the FG client. Any help would be great.
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January 14th, 2025, 23:01 #512
See if these steps help - otherwise join Grim Press discord for more direct help...
1) The campaign you have is 5E.
2) The load campaign screen shows the campaign you selected with the "5E - Polymorphism FGU" selected before you start up the campaign.
3) The chat shows the polymorphism version (of the latest shown on page one) is loaded into your campaign.
4) You have one of the supported keywords in the proper place (or spell as you said) defined so it knows that NPC or PC should show the polymorphism window. (see above forum thread posts or .txt file for what keywords are supported and where they go)
5) place the NPC/PC into the combat tracker.
6) bring up the link for that sheet.
It should show the polymorphism actions on the appropriate tab (depending on NPC or PC). If not - one of the above things is not correct or you have other extensions causing a conflict. So last try removing all other extensions and see if it then works - if it does you some other extension is not playing nice with others and you'll have to take it up with them.
Otherwise, there are nice people in Grim Press who love to help with this stuff.Free(Forums/Forge) Extension(FGU 5E):
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February 15th, 2025, 23:32 #513
- Join Date
- Aug 2020
- Posts
- 1
I don't know if I did something wrong but I'm getting an error message when adding creatures to the druids wild shape:
Rowan Sunleaf: combattracker.list.id-00010 not found in DB or modules (module loaded? Clear list to remove).
Not sure why it doesn't work...
I can see the bit of extension needed to view and add wild shape forms, and when I add anything to it, it gives the above error and the wild shape has no activate button...
Screenshot 2025-02-15 233112.png
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February 15th, 2025, 23:46 #514
Did you "Clear list to remove" the NPCs you had loaded into this?
Lots of info in forum thread above about how FGU indexes are not transferrable between campaigns. But for some reason people keep pulling PCs where NPC lists have been defined in another campaign and trying to use that local data. Not saying it IS this - but its usually this when someone mentions this. At least never seen it NOT be this.
Just clear the list and redefine what NPCs your trying to transform into.Free(Forums/Forge) Extension(FGU 5E):
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March 14th, 2025, 23:38 #515
I know I've verbally state this workaround for 2024 wildshape - but as I just went over it in detail in discord I'm going to post images of steps I did to do it. I have no near term plans to support 2024 stuff in poly (wildshape rules) any time soon.
Screenshot_1.png
Screenshot_2.png
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Screenshot_4.png
Also, you need to edit the NPC mental stats to that of PC. Personally, once I edited the stats and TMP hp into the CT entry - I'd copy it to the NPC list and then clear the poly list and readd that in. You'd then have to change nothing but TMP on transformation back. Just track it to change the NPC anytime they leveled up (or stats/druid level for TMP change in some other way)Last edited by SilentRuin; March 14th, 2025 at 23:49.
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March 15th, 2025, 02:06 #516
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 595
Good Day SilentRuin
Thanks for this, although I do not use the 2024 version I just got into a game the DM does use it.
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March 19th, 2025, 05:18 #517
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- Jan 2020
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- 14
Wonderful workaround. Thank you for putting in the extra effort.
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March 19th, 2025, 21:52 #518
- Join Date
- May 2020
- Posts
- 7
script error NPC not loading to list
I also keep getting this code after I clear the NPC and try to add new NPC's. I get this whether its Shapechanger, Polymorph or Wildshape. I have tried importing characters from other servers and tried building characters from scratch, but keep getting the same code. I even made a whole new server from scratch and built a whole new Druid only to get the same code. I have tried using Bestiary NPC, Monster Manual (legacy) NPC, PHB 2024 NPC and 2024 Monster manual NPC. None will load and only give me the same code/issue DarthPancake91 is getting and no NPC repopulates my list.
I also get the attached script execution errorLast edited by Mike Hancho; March 19th, 2025 at 21:58.
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March 20th, 2025, 04:17 #519
V1.62 - Update - support of 2024 ruleset for polymorphism operations. Each of the supported polymorphism operations has a unique option: "Rules: Polymorph", "Rules: True Polymorph", "Rules: Shape Change", "Rules: AnimalShape", and "Rules: WildShape". Each has the following options: "Default" (active FGU ruleset defined in options - 2024 or Legacy), "2024" (forces use of 2o24 ruleset - no transfer of temp hp when transforming back), "2024-TempHP" (forces override for this operation with 2o24 ruleset - transferring any remaining temp hp when transforming back). Operations in 2024 will always lose any temp HP when transforming (except for wild shape) per definition of rules to replace temp HP where definition is to replace HP and TEMP HP with values specified. IMHO never do 2024-TempHP - it will make polymorphism a joke to just buff temp HP - which I'm sure is not the intent of WOTC regardless of what some say.
Got bored and tired of people asking.
Very little testing. Lets see if I can blow up the world - will be in FORGE when GP puts it in.
Also PC race is used for NPC type for places that wanted it preserved.Last edited by SilentRuin; March 20th, 2025 at 23:48.
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March 20th, 2025, 04:24 #520
Either a conflict with another extension, your not up to date (page 1 has version info and in .txt file), or you have what has been described multiple times in this forum that FGU uses DB indexes that are NOT unique outside of the campaign you are in - if you did something crazy like import something with an existing list already defined in it. So you would have to clear the lists (button on left) and redefine all your NPCs from a module or from the local data of the campaign your running from.
Other than above no clue.Free(Forums/Forge) Extension(FGU 5E):
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