Thread: How to create custom effects?
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June 4th, 2020, 03:40 #1
- Join Date
- Sep 2015
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- 79
How to create custom effects?
So I have a player that uses stances. One in particular that gives a -2 to AC, but a +1d6 to all melee attacks. This has no duration limit, it's just on or off at will essentially.
I am wanting to know how to create the custom effect for this. Or if there is a better way to do this that will allow the player to toggle it on/off without having to have duplicates of all their attacks on their sheet I am open to that as well. Whichever ends up being the swiftest option from the players' side of things.
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June 4th, 2020, 04:52 #2
Use an effect: AC: -2; ATK: 1d6, melee
Get the player to add it as a "spell" in their actions tab (if they haven’t already they can add a "spell class" and call it something like Abilities). Then add an action to the spell using the right-click menu Add action -> Effect. And enter the above effect text with target of "Self". Then they can click the effect button to add it to them when needed, and they can remove the effect in the combat tracker by clicking the Effect (person outline) button to see the delete button after the effects they’ve applied.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 4th, 2020, 10:21 #3
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- Nov 2017
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- Near Chicago, Illinois
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As many have pointed out before me.... there is a wiki and it can be helpful.
https://www.fantasygrounds.com/wiki/...p/3.5E_Effects
That url is specifically the effect info for 3.5 and pathfinder. its how I learned to use all the effects. you can put them under effects in a spell or as a gm effects from the "generic" effects area. I also believe there is an effect module that fills this generic area.
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May 5th, 2023, 21:38 #4
- Join Date
- Jun 2022
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- 4
This is for 3.5. I'm looking for 5e.
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May 7th, 2023, 02:50 #5
you posted in 3.5 forum FYI.
These do a nice job helping to figure out effects
https://forge.fantasygrounds.com/shop/items/457/view
https://forge.fantasygrounds.com/shop/items/463/viewMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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