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  1. #431
    A lot of the powers lost their skill rolls. I need to take a deeper look at them before I provide more info. Players were all saying everything looked different and missing rolls. They might just need edited and/or corrected. Those two fixes will alleviate a lot of the confusion. Thanks, as always, for the quick response! If I can resolve their other issue, I will come back and let you know.
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  2. #432
    The fixes you put in look great.

    One minor thing were advantages alphabetical before? (see first picture) maybe this is design intent for them to be player ordered.

    and on to a more serious question. The second picture has some of the confusion players and myself were seeing:


    The second picture has an issue we are seeing. The box in the far right below (creeping shadow) Is the ability that we are going for. I added an effect power and configured it in the power action edition. I have target resist set to Fortitude but it keeps rolling toughness. I am unsure of where the number of +15 for the damage box is coming from? Perhaps from the top skill level? I also set to resist fortitude but it rolls against toughness. Perhaps I am doing something wrong, but it seems that things had been working before. (You can see the die rolls in the chat box.

    Pictures attached and let me know if you have any more questions.
    Attached Images Attached Images
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  3. #433
    Can you provide the XML of the character in question for me to look at? You should be able to export the character as an XML file from the character select window.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #434
    Sorry I missed your reply. The Character is attached.
    Attached Files Attached Files
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  5. #435
    Pushed a hotfix.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #436
    Thanks, as always, for a quick fix.
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  7. #437
    I had some severe challenges running a game last night. When I added multiple foes to the map board. It messed up the map and I as the GM couldn't do anything with the map. I had run an encounter with a single enemy without issue I went to the next map and it messed up. I pulled in encounter with multiple (4) enemies and the map messed up. I tried multiple maps. I even tried dnd maps I had used before. The players said the map looked fine but they couldn't move anything. Mine went through a couple of iterations. The first time I placed the enemies I couldn't readjust the map or move anything I did turn LOS on and off. Then when I opened next map and put enemies on it (they were hidden and name was hidden initially but I tried many things) The map started skewing badly..

    If you don't see the issue. I will try again and see if I can create steps to replicate the issue.

    I will attach a before and after screen.


    Thanks.
    Attached Images Attached Images
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  8. #438
    Quote Originally Posted by bawsr View Post
    I had some severe challenges running a game last night. When I added multiple foes to the map board. It messed up the map and I as the GM couldn't do anything with the map. I had run an encounter with a single enemy without issue I went to the next map and it messed up. I pulled in encounter with multiple (4) enemies and the map messed up. I tried multiple maps. I even tried dnd maps I had used before. The players said the map looked fine but they couldn't move anything. Mine went through a couple of iterations. The first time I placed the enemies I couldn't readjust the map or move anything I did turn LOS on and off. Then when I opened next map and put enemies on it (they were hidden and name was hidden initially but I tried many things) The map started skewing badly..

    If you don't see the issue. I will try again and see if I can create steps to replicate the issue.

    I will attach a before and after screen.


    Thanks.
    This is outside the control of the ruleset itself. It would be best to report this to the House of Healing with a way to access a copy of your campaign and logs. This is an issue with the underlying system from the looks of it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #439
    Messing around with it some.. I discovered that I was using the Blood Minions template. In the NPC list, it has a size of 0 defined. If I put a character/npc with size of 0 .. the map stops responding. If I delete them off the combat tracker (and thereby the map, the map will allow me to zoom again.

    I can take this to healing house if you think it is still an underlying system issue. I will try this in a fresh campaign also when I get a chance to see if it behaves the same.
    GM Ultimate license

    Running The DemonPlague (module in the forge) Characters at level 16.

    Running a Mutants and Masterminds game in FGU

    Playing a Savage Worlds Super game in FGU

    Running a game of StarFinder.

    Waiting on Children of the Atom

    Playing Champions with Extension from the Forge.

  10. #440
    If it is due to the NPC size field, then I can take a look and see if the size never reaches to 0 and see if we need to update NPCs to default to that number. Before you make your post, please try with a fresh campaign. I'll take a look if it's related to the NPC data.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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