Thread: Content generator 2020!
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July 25th, 2021, 15:03 #101
SmiteWorks is considering my approval request, if they green-light me I’ll begin making the promo videos to show off it’s current functionality, so the actual Kickstarter shouldn’t be much further beyond that!
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August 26th, 2021, 01:06 #102
- Join Date
- May 2018
- Posts
- 33
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August 26th, 2021, 11:01 #103
Only by relative wealth and size. So you can decide between a tiny Rich, Tony poor, large rich, large poor, etc.
Each shop will contain varying levels of equipment and supplies. From there you can tailor what they have to suit your needs, but this is not a magic shop generator
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August 26th, 2021, 11:29 #104
- Join Date
- May 2018
- Posts
- 33
Thanks. This is an amazing improv tool that is especially great for cities!
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August 26th, 2021, 13:54 #105
- Join Date
- Nov 2018
- Posts
- 64
I can't wait for a promo video, It's hard to explain but i feel like I'm doing it wrong LOL.
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September 2nd, 2021, 01:42 #106
- Join Date
- Mar 2020
- Location
- Ohio
- Posts
- 34
This is a great module. thank you for all the work involved.
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September 2nd, 2021, 01:54 #107
- Join Date
- Mar 2020
- Location
- Ohio
- Posts
- 34
Did have one question where does it pull the items from? Xanthar's, PHB etc?
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September 19th, 2021, 18:27 #108
- Join Date
- Aug 2021
- Posts
- 11
Is this supposed to show up in the launcher as a module to activate/load? I have it in my MOD folder but it's not coming up in my list on the launcher......? (FGU current version user. ) I've restarted the launcher and checked for updates and still no dice.
Any idea what I'm doing wrong?
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September 19th, 2021, 19:13 #109
- Join Date
- Apr 2020
- Posts
- 291
Mods are loaded once you have the game up and running, not from the launcher, that's extensions. Once you are in the game session, click the Library Button on the right side of your screen (normally located at the bottom), then click the Modules button to go in and load the module in that campaign. Once loaded, you'll find it listed on the Library window.
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September 20th, 2021, 15:21 #110
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