TALES of the VALIANT
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  1. #1141
    Extinction Curse Book 6: The Apocalypse Prophet

    Chapter 1 Room A9

    The image of Kimilekki has a pretty revealing Unidentified name. I missed it prior to showing the image to my players, so it kind of ruined the surprise later.

  2. #1142
    Quote Originally Posted by Darkrite View Post
    Extinction Curse Book 6: The Apocalypse Prophet

    Chapter 1 Room A9

    The image of Kimilekki has a pretty revealing Unidentified name. I missed it prior to showing the image to my players, so it kind of ruined the surprise later.
    Thank you for reporting. It has been fixed and will be updated in the LIVE system in the next scheduled update.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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  3. #1143
    Rage of Elements
    Kineticist is given its Kinetic Durability feature at 5th level instead of 7th.
    A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.

  4. #1144
    Gwaihir Scout, Trenloe has acknowledge my reporting of the same bug in a different thread. For the purpose of keeping all in information in the same place, this kineticist bug has been reported in 2 other places (that I am aware of):

    - 2023-11-03: mwfantasygrounds
    - 2025-03-31: me
    - 2025-04-02: Trenloe's Acknowledgement

    If I had to guess, mwfantasygrounds's report fell through the cracks for one reason or another (maybe because that thread isn't intended for bug reports?), but now that it has been acknowledged, I'm not worried about it.

  5. #1145
    I don't know if this is a bug or if it is just something that hasn't been gotten to yet, but it looks like the Rage of Elements module is missing the Summer 2024 Errata.

    For example, The "Tremor" impulse feat for Kineticist list d10s instead of d8s on level+2.

    See: Pathfinder FAQ Rage of Elements Errata (Summer 2024, 1st Printing)

  6. #1146
    Player Core

    Caustic Blast has incorrect automation - or more accurately, it doesn't take advantage of available automation features. The damage should be set to scale with odd spell levels, instead of not at all, and the persistent damage should be a damage entry instead of an effect entry, also scaling with odd spell levels.

  7. #1147
    Trenloe's Avatar
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    Quote Originally Posted by MaxAstro View Post
    Player Core

    Caustic Blast has incorrect automation - or more accurately, it doesn't take advantage of available automation features. The damage should be set to scale with odd spell levels, instead of not at all, and the persistent damage should be a damage entry instead of an effect entry, also scaling with odd spell levels.
    Thanks for letting us know about the issue. We'll get that fixed in a future release. Note: the persistent damage will remain an effect so that the main damage entry will be applied correctly on a critical failure; the effect will be PERS: [OSL] acid, spell
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #1148
    I actually did not know that [OSL] was available, that's really helpful!

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