Fantasy Grounds Merchandise
Page 120 of 120 First ... 2070110118119120
  1. #1191
    Quote Originally Posted by Kelrugem View Post
    @RobboNJ69: Hmm, do I misunderstand how fortification works? I thought only the additional damage by the crit gets negated, while the standard roll still counts, right? That is the reason why some of the damage still gets applied
    Hello Kel! You understand fortification perfectly. The issue isn't how it is being calculated. The problem is the damage is being applied to the attacker, not the target. So when someone crits, the crit damage - only when the target has "FORTIF" - is going back to the orginal attacker, not the target that was hit.

    Here is a clearer screen shot:
    {9F265D28-A9CA-433A-A3AD-C3B1E6E5E444}.png

    I know you're very busy right now, so I just wanted to let you know. Good luck on the teaching! Rob

  2. #1192
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,304
    Aaah, I see! I just uploaded new versions, now Fortif should work again Thanks for the report!
    (In my tests the attacker and defender were the same, so that I couldn't see that )

    I also fixed the incompatibility with combat highlighter following your private message Please let me know whether that is resolved, too

  3. #1193
    Kel - You are awesome! Everything worked perfectly. I wasn't expecting you to have the time with your teaching duties - I (and my players) really appreciate you jumping in there!

    - Rob

  4. #1194
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,304
    Quote Originally Posted by RobboNJ69 View Post
    Kel - You are awesome! Everything worked perfectly. I wasn't expecting you to have the time with your teaching duties - I (and my players) really appreciate you jumping in there!

    - Rob
    Hehe, you're welcome Well, it is long weekend here right now, so I have time

  5. #1195
    Quote Originally Posted by Kelrugem View Post
    Hi all Sorry for the late reply, the new semester started and I assist three lectures; quite a lot to handle right now

    @rmilmine: I saw that you have sent the code to me, thanks! As SoxMax mentioned, over on Github you can also send the code (my profile: https://github.com/Kelrugem)

    @snupy: Indeed, that it is also something I do not like since right after I implemented it. The problem: Clicking the cast button triggers all the involved rolls simultaneously. So, back then I had to decide whether I adjust the code drastically or I implement the save overlays If you want you can turn on the save overlays, they take that stuff properly into account (so, a failed save should not overwrite the SIMMUNE; or is this what you observe? Maybe there is a problem with the overlays?)

    @RobboNJ69: Hmm, do I misunderstand how fortification works? I thought only the additional damage by the crit gets negated, while the standard roll still counts, right? That is the reason why some of the damage still gets applied

    Thanks all!
    Hi Kel, thanks, no overlays were not on, I will try with them enabled

  6. #1196
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,304
    Quote Originally Posted by snupy View Post
    Hi Kel, thanks, no overlays were not on, I will try with them enabled
    Oki, let me know how this works for you

  7. #1197
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,304
    There is now a newer version of the extended automation extensions! If you intend to run a game soon, then do not update, because it is likely that I introduced a new bug since the following additions are bigger changes

    First of all: I was finally able to add SoxMax's code; thanks to SoxMax! Now weapons' properties are intertwined with the IFTAG code That is, imagine a weapon with the property "axe", then IFTAG: axe; DMG: 2 would increase the damage of this weapon by 2; useful for temporary effects so that one does not need to edit the weapon's damage (and likely forget to revert the edit after the effect expires).

    Also rmilmine added new code, also thanks to rmilmine! We have now a new conditional operator RANGE (actually now DISTANCE, see next post), this checks the distance between the attacker and defender (including height); for example Fire Shield; RANGE(<=5); TDMG: 1d6 [CL] fire, melee works (you have to use <, >, >=, <=; the forge website's description of my extension does not properly show that part yet, because < and > get erased by the forge for some reason)

    Furthermore: I also added something little. The new tag system works so well that one could give extra properties to certain tags without effort. There is now the first special tag, lifestealing. Whenever a spell or weapon has that tag the dealt damage also heals the attacker (that type of heal is not affected by a possible REVERT effect on the attacker which may otherwise revert a heal)

    If you have any idea of other special tags, then let me know
    Last edited by Kelrugem; Yesterday at 15:27.

  8. #1198
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,304
    Oh, it turned out that SoxMax had an extension for range operators already! Thanks to SoxMax, too: This is basically now part of the extended automation extension I relabelled the RANGE to DISTANCE so that you do not have to rewrite your effects

  9. #1199
    Awesome stuff! Thank you!

  10. #1200
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    792
    Damnit Kel, I need to finish my Bestiary before I go back and tackle my Feats Mod... This almost made me SQUIRREL! ffs, I need to focus.

    Nice work to all the contributors and to you Kel. Thanks
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

Page 120 of 120 First ... 2070110118119120

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in