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February 26th, 2023, 09:10 #791
The ruleset uses Shadowtongue - did the player have it entered on their PC as ShadowTongue? If so, they should change it to Shadowtongue.
The PF2 ruleset uses the base CoreRPG language code and for efficiency, that uses the language name as the index to the language list - so the name used on the PC sheet must exactly match the campaign language list.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 26th, 2023, 15:50 #792
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March 1st, 2023, 10:50 #793
I have a question/request: would it be possible to add a button in the encounter window to show the token placement on the map until the window gets closed again? I'm currently running Age of Ashes and since we have 5 players I need to adjust the encounters, but while adding more enemies I don't know where the other enemies have been placed so I have to either replace them all or guess where the creator of the module has placed them.
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March 1st, 2023, 11:19 #794
This functionality is within CoreRPG. So please add your request to the FG wishlist.
As a work around, you could apply the encounter to the CT/Map - the tokens won't be seen by the players as initially their visibility setting will be hidden. Then you can add to the encounter knowing where the pre-placement of existing tokens is. If you're not going to use the encounter immediately, you can delete the original entries from the CT; but if you're going to use the encounter immediately you can either manually add the extra creatures to the CT then map, or delete the original creatures from the CT and re-deploy to the map.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 1st, 2023, 11:50 #795
Okay, done. Thanks for the reply
Last edited by Montis; March 1st, 2023 at 12:02.
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March 2nd, 2023, 16:51 #796
- Join Date
- Aug 2021
- Posts
- 6
Hey guys, just a little question: am i right in the assumption that the apply all effects button is only able to apply effects to a target that has a savestate result? What im trying to do is a spell that applies custom tags to the caster (self) depending on success grade of the target to give the target corresponding effects on attacking the original caster, quite similar to the Draw Ire spell.
Switching the target of the effect to self makes it apply to the savestate target nonetheless and tooltips indicate thats how it works atm and i can't seem to find a detailed description for this function in the manual aside from a short mention of it in the NPC automation section.
Am i missing something or is this the way it works atm?
And thank you guys for putting your efforts and love into this. My table appreciates it very much!
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March 2nd, 2023, 17:25 #797Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 2nd, 2023, 17:38 #798
- Join Date
- Aug 2021
- Posts
- 6
Alright, cool. Thank you very much for your quick reply!
Im really looking forwards to Release 19 btw looking great.
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March 6th, 2023, 21:46 #799
- Join Date
- Aug 2019
- Posts
- 2,025
Today we noticed that Immunities are case-sensitive. So our fighter's "Acid" axe did damage to a golem with "acid" immunity.
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March 7th, 2023, 04:38 #800
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