Thread: AD&D 2E Ruleset Tips
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August 21st, 2023, 23:08 #121
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- Aug 2022
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- 160
So far I've only noticed minor u.i. - some button overlap - here is one - Screenshot 2023-08-21 150625.png - whether this is you or just something in flux on stage, idk. I'll save anything else I find to report in bulk. Its mainly just been minor shifting/overlap. And as always, thank you for maintaining this Mike, extremely grateful for the work you do.
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August 22nd, 2023, 05:09 #122---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 22nd, 2023, 16:48 #123
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- Aug 2022
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images - default theme - i noticed weird shifting on the character sheet in wood theme, but i take it that’s not on you.
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August 22nd, 2023, 18:04 #124---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 22nd, 2023, 23:50 #125
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- Aug 2022
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Beautiful - Im going to test some more - but it looks great. It isn’t your realm , but Sternos looks fine so far. It isn’t a lot of main ui. but rather context menus and sub modals + under the hood. Surprisingly it’s working fine as far as i can tell and that’s pretty insane considering the circumstances.
I’ll pm you if i see anything- easier than this.
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August 23rd, 2023, 20:16 #126
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- Apr 2018
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- 42
I concur with spencerg, I use Sterno's extension and was worried it would stop working, but happily I do not see any issues.
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November 6th, 2023, 19:28 #127
Add the AD&D 2E Ruleset Documentation as a module and view it in your campaign/game directly as needed.
Last edited by celestian; November 6th, 2023 at 19:33.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 26th, 2024, 20:46 #128
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- May 2019
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- 134
Population Fields for Encounters
Hello all!
Is it possible to add items to NPCs when creating a variable NPCs random encounter? For example, if I wanted to create a random trade caravan that can be rolled up when a party is travelling down a road and I wanted the caravan guards to have halberds and chain mail. I see this can be done when adding NPCs to a fixed encounter and I am trying to duplicate that.
encounter testing 2e.jpg
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February 29th, 2024, 17:29 #129---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 29th, 2024, 17:39 #130
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- May 2019
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- 134
Kinda of what I thought. I've been creating premade NPCs and putting them into pre-set random encounters with variable NPCs. Ex: 1 encounter = 1d2-1 Human Mercenaries; 1d4 Human Fighters (lvl1); 1d2 Halfling Thieves (lvl1). And then when that comes up on the random table I hit the "generate" button.
Another question, one that I thought of while working on those premade NPCs the other day. In the Fallout ruleset there is the option to have random loot rolled when the NPC is put into the parcel items box on the party sheet. Like, 1d6 junk gets rolled when added to the loot pile. In this ruleset I saw that dragging an NPC to the loot tab on the party sheet dropped the NPC's gear into the parcel items box. So my question is, is it possible to also put a random variable on an NPC card that rolls variable loot? For example, if I drop a very poor NPC on in the parcel not only does it drop a dagger there but also 1d4 copper pieces.
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