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July 4th, 2019, 15:42 #41
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- Sep 2017
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- 8
Last edited by yougotnick; July 4th, 2019 at 16:20.
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July 4th, 2019, 15:55 #42
- Join Date
- Sep 2017
- Posts
- 8
Duplicate post, sorry.
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July 5th, 2019, 11:37 #43
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July 5th, 2019, 11:45 #44
Sorry for the trouble. The dice errors are due to premature release of the next version of the DCC ruleset, which included a CoreRPG 3.3.8 compatibility update for the dice. Try running on ‘Test’ mode and see if that fixes everything. You can adjust that in the Settings which is accessed from the launch screen. When CoreRPG 3.3.8 is released, you can change it back.
Zocchi dice are accessed through the custom dice menus - right click on the d10 to find the d30. The locations of these are based on the Goodman Games guidelines for generating Zocchi dice results using standard dice.
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July 5th, 2019, 17:17 #45
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,249
I've reverted the LIVE version to the oldest version we still have. See if that fixes it for those that don't want to run in TEST.
Support:
https://support.fantasygrounds.com/
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July 5th, 2019, 17:35 #46
- Join Date
- Nov 2018
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- 170
the test version works fine. and thank you for explaining how to reach the unusual dice.
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July 8th, 2019, 19:31 #47
- Join Date
- Jan 2018
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- 57
From the chat window you can roll on a table using the /rollon command.
/rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide>
Roll on the campaign table named, and display the result. If column name is specified, only display the results from that column. If d option specified, then use that die roll instead of the default table die roll. If hide specified, then only display the results to the GM.
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July 29th, 2019, 22:00 #48
Update to version 1.1.0 planned for August 6, 2019!
Ruleset
[Added] Stat Loss dialog box for tracking permanent and temporary ability score damage. Ability scores with stat loss applied display as a highlighted field and are read-only.
[Added] Luck die field to Stat Loss dialog box, which automatically updates with class drops for level advancement.
[Added] Chat message for critical hit and fumble table results.
[Added] Character mini sheet (see screenshot).
[Added] Extension with additional desktop decals (see screenshot).
[Changed] Deed roll and deed bonus buttons are hidden from the weapon list unless the deed die field is populated.
Core Rules Module
[Added] Second damage clause to item record for "stealth" weapons.
[Added] Item records for potions.
[Added] NPCs from spell descriptions with complete stat blocks: golem (wood, clay, stone, iron, flesh, precious metal, and gemstone), unerring hunter (lesser and greater), trollish spearman, brownie slinger, hob footman, pixie archer, fomorian, toad hoard, snake swarm, three-headed snake, and tree-man.
[Fixed] Damage clause for troll claw attack with incorrect format.
[Fixed] Strength scores for air elemental, water elemental, man-bat, manticore, minotaur, and ogre not displaying on the NPC record.
minisheet preview.jpgnew decals.jpg
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August 22nd, 2019, 02:53 #49
- Join Date
- Jan 2018
- Posts
- 57
Leozelig,
I see that the Weapons table and item sheet have the Stealth damage values. Thanks for that.
How do you use it on the Action tab? I don't see the higher damage stealth dice rolls as something I can drag to Chat or Monster.
Thanks
Kirklandone
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August 22nd, 2019, 03:30 #50
You would need to set it up manually as a separate action. By design, only one attack action is created when you drop a weapon to the character sheet. Most players will rename the alternate attack - for example, Dagger (Backstab). Don't forget to include your backstab bonus in the attack line.
I hope to start posting some tutorial threads for the DCC ruleset soon. This is a good one to cover.
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