DICE PACKS BUNDLE
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  1. #1181
    leozelig's Avatar
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    Quote Originally Posted by Tabarkus View Post
    Hey Leozelig; I've noticed with the new build I can't edit certain fields on an NPC after creating a custom NPC. The Attacks, Crit Table/Die, Armor Class, Hit Dice, Speed, Action Dice, Alignment, Size, Type, and Languages fields can not be edited after creating the NPC. This occurs after closing the newly created NPC and then reopening the sheet.
    Hi Tab! I noticed that while working on Dungeon Denizens. If you unlock the sheet, then close and reopen it, you can edit. I will work on a fix today.

  2. #1182
    leozelig's Avatar
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    Goodman Games core ruleset updated (2025-03-19):

    [Fixed] NPC sheet not updating read-only status when edit mode changed.
    [Fixed] Plantient base movement set to 30 instead of 20.

  3. #1183
    Hi, I got this error when I open the the "other" tab in the Class Record (Any class) where the progression table is. Even if I make a new class and the progression table is still empty.

    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
    [3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)

  4. #1184
    leozelig's Avatar
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    Thank you for reporting that. I submitted a fix, which will go Live on Tuesday. Cheers!

  5. #1185
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    Yesterday eve dice tower was not working, player tried to hide in shadows and dragging to dice tower gave error
    Neuronblaster GM on warhorn.net

  6. #1186
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    Quote Originally Posted by *Neuro* View Post
    Yesterday eve dice tower was not working, player tried to hide in shadows and dragging to dice tower gave error
    Not sure about that one. I haven't updated anything with the dice tower, but I will see if I can figure something out.

  7. #1187
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    Update 2025-04-17 submitted for Goodman Games (DCC/MCC) core ruleset:

    [Fixed] Missing labels for artifacts on Item record.
    [Fixed] Misaligned labels for dice clauses in heal action editor.
    [Fixed] Damage actions with ability score damage type do not adjust for half damage on save.
    [Updated] Effect 'cover' recognized as alternative to 'behind cover' for attack roll modifiers.
    [Updated] SP text 'true sight' recognized as alternative to 'truesight' for auto-generated NPC vision effects.
    [Updated] Vision effect format for auto-generated effects changed to '[range] [type]' from '[type] [range]'.
    [Updated] Slash command '/funnel' opens a dialog window to select the roll method for ability scores.
    [Added] SP text 'golem traits' generates an immunity effect when the NPC is added to combat tracker.
    [Added] SP text 'slime traits' generates an immunity effect when the NPC is added to combat tracker.
    [Added] Morale check button added to CT menu. The delete button displays in the CT entry for each foe that fails the check.
    [Added] Ability score damage with permanent or temporary subtype (for example, 'temporary stamina') applies directly to the char sheet or NPC record (permanent only) instead of generating a CT effect.
    [Removed] Ability score roll method from options menu (replaced with dialog window).

    To clarify the ability score damage types, adding 'permanent' or 'temporary' to the damage type will apply the damage to the appropriate column in the Stat Loss window on the character sheet (linked in the ABILITIES header on the Main tab). For NPCs, permanent damage will apply to the ability score field on the NPC record and temporary damage will create a CT effect. If the subtype is not specified, a CT effect is generated, which is how it works currently.

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