Thread: CoreRPG - SingleWindow
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March 26th, 2019, 17:41 #1
CoreRPG - SingleWindow
This extension limits the number of a specific window type that will be up at any one time. By default all windows except images and character sheets will only be allowed 1 window. You can override this behavior by pressing control while clicking.
This is similar to the now defunct "sticky windows" extension.
ADVANCED:
If you want to edit the default windows that will be allowed multiple versions then edit this specific option or add your own extension to do the same.
WindowManagerADND.setIgnoredWindowClasses() // array of record types to allow multiple windows displayed
Within this extension, extract to run a local copy
scripts/windowmanager.lua
Code:function onInit() -- set default window classes we dont only want singles for setIgnoredWindowClasses({"imagewindow","charsheet"}); ...
Version 1.0: Release
Download here:---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 26th, 2019, 19:52 #2
- Join Date
- Jul 2018
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- Türkiye
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- 134
Nice. Just deleted Sticky and put this in the folder instead.
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March 31st, 2019, 22:26 #3
Nice to see updated version of the old Sticky Windows extension!
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September 19th, 2019, 06:42 #4
very useful
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September 19th, 2019, 23:45 #5
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- Jan 2017
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Does anyone know if enabling this extension to limit other window types to 1 helps save on the amount of memory the FG app generates during a game session and therefore helps avoid those kinds of crashes?
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September 20th, 2019, 13:34 #6
it might but i use it to reduce screen clutter
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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April 17th, 2020, 15:51 #7
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- Nov 2019
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Has anyone tested this in Fantasy Grounds Unity?
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May 9th, 2020, 17:12 #8
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- May 2015
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Deleted
Last edited by abetterway; May 9th, 2020 at 18:52.
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May 9th, 2020, 18:50 #9
- Join Date
- May 2015
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- 2
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December 26th, 2020, 05:41 #10
How does this extension help? I get that it is trying to limit the number of open windows, but what happens if (for instance) a second NPC is opened. Does it close the first NPC or does it simply prevent the second NPC from opening?
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