Thread: Project: Author
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December 2nd, 2021, 08:03 #511
Hi celestain,
I've been using the testing channel for a couple of months now. Started a new reference manual in it a few weeks back. Author got my basic stories entries across with no issue, I then completed the build out the rest of the reference manual adding new subchapters, page elements and images etc. and switching orders around. All looks great in the testing channel, start a new campaign in testing and opened my newly exported module and everything looks as i expect.... I then switch back to the live channel and copy over my new shiny reference module and the formatting is screwed. Subcategories have been shuffled about and elements within a page have also been swapped around and all images are not the size of postage stamps. I presume modules built in testing won't work in live but thought I'd ask.
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December 2nd, 2021, 08:32 #512
Depends on the ruleset you are using and if its been updated to the changes coming when Test becomes Live as to whether or not then formatting matches. Its for nothing to do with the Author extensions.
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December 2nd, 2021, 15:38 #513
Once the story entries are in the Builder it's out of Author's hands. Author, on test channel, has no hands in the export process. It's simply an import to "Builder" tool now.
That being said I suspect there are other issues. I've tested my own module (been working on a large one and using test channel as well) and loading the exported module in Live right now it looks fine (ref-manual).---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 2nd, 2021, 16:15 #514
Good to know, I didn't think it was a Author and was curious as to whether you've seen this before. My reference manual is for the CoC 7e, what ruleset are you working with?
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December 2nd, 2021, 16:25 #515
AD&D 2e tho I expect it'd be fine in CoreRPG and 5e (the only other 2 I've some experience with). I can't speak to anything else as I do not use them. If CoC does something different with ref-manuals it could cause problems between Test/Live. If you can load a live ref-manual in Test fine with CoC then it should go the other way unless there is some odd methods used in CoC.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 2nd, 2021, 19:16 #516
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December 16th, 2021, 16:14 #517
- Join Date
- Nov 2019
- Posts
- 141
Howdy Celestian. Just wanted to check in.. With the big drop yesterday, we finally have the new builder in the production release. I'm getting a lot of questions from our conversion team about "what now". Builder, as it stands, requires direct text input.. Looks awesome, but that means double work for the team who already has all of those of story entries.. So the new Author acting as the "import" mechanism is really critical to our workflow. Your product is awesome and we're holding our breath waiting for the next update.
Without too much pressure, any ETA on when the new builder-compatible version you've been working on will be released?
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December 16th, 2021, 16:40 #518
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December 16th, 2021, 16:46 #519---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 16th, 2021, 17:39 #520
- Join Date
- Nov 2019
- Posts
- 141
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