Thread: Warhammer Fantasy RPG 2 ed
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November 16th, 2016, 23:15 #11
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Updated .pak file in first post for FG 3.2.1
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November 17th, 2016, 01:02 #12
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Thanks a lot!
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November 18th, 2016, 14:34 #13
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Hey Paul, just curious - Would future FG updates require ruleset updates each time? Or is it just the odd one that may make significant changes? Trying to gauge a feel for ruleset lifespan in conjunction with future updates.
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November 18th, 2016, 22:24 #14
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Xydonus, for the most part this Warhammer 2ed rule set incorporates CoreRPG as it's base. I have tried to avoid major changes. That said, when CoreRPG updates, so will the Warhammer. I only need to step in to make changes to the ruleset when CoreRPG changes something I have replaced or deviated from.
In the case of 3.2.1 I had to change the code for the Modifiers which has some deviations from Core. Warhammer will be alot better off than Dark Heresy. Dark Heresy's graphics alone required many changes. If there is a major change, like 3.2 was, then the ruleset will need work.
I hope that helps, but is is dependent on what changes in CoreRPG.
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November 18th, 2016, 23:49 #15
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Thank you Paul! Really appreciated (looks awesome)!!
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November 20th, 2016, 04:32 #16
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Hi! I do this extension for this ruleset.
https://www.fantasygrounds.com/forum...235#post302235
I hope you enjoy it, Paul you can link it to this Thread if you want!
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November 20th, 2016, 12:11 #17
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You, sir, are awesome! This will mean I can actually throw away my calendar image I've been using. Cheers for this!
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November 22nd, 2016, 01:17 #18
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Wow thanks Paul. Just a little question is it hard to insert some little things. Like a new section with the Spells that can work like the equipment
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November 22nd, 2016, 03:26 #19
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Martin2301,
I could add things at this point. I am not clear on what you mean by spells working like equipment. The spell sheet currently is a list with configurable spells, rolls, damage, effects, heals. It works like the useable gear, but with even more options.
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November 24th, 2016, 17:28 #20
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Hey Paul,
Just noticed something. The TB/SB calculations are off. So in the XP tab, if you have a 30 Str and 30 Tn, the current values will read 4SB and 4TN.
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