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May 28th, 2018, 04:12 #121
unnatural 20
What version numbers are showing in Chat?
What were you doing when that error occurred?
ianmward does keep this maintained but he is not playing it regularly so new bugs do creep in with engine updates.
If you can supply some more info Im sure he will address it.
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May 28th, 2018, 04:19 #122
- Join Date
- Oct 2010
- Posts
- 126
Thanks for the quick response.
The error occurs on load in. Fantasy Grounds just asked me to update tonight, but the error was occurring previously.
error2.jpgLast edited by inawkwardscience; May 28th, 2018 at 04:31. Reason: Including screenshot
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May 28th, 2018, 13:04 #123
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 828
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May 28th, 2018, 18:03 #124
- Join Date
- Oct 2010
- Posts
- 126
It works! Thank you!
I won't hold my breath, I'm lucky to get this. It looks like a lot of work, thank you.
As far as XML editing, you have all the names in place, I can just add flavor text. right?
Would descriptive text go between <p> and </p>? I would love a template, I wonder if Nicodemus' old ones would work.
<text type="formattedtext">
<p>
</p>
</text>
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May 28th, 2018, 19:14 #125
The formattedtext control uses FG specific markup - similar to basic HTML formatting, but with some differences. See the “Internal representation” section here: https://www.fantasygrounds.com/refdo...extcontrol.xcp
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 28th, 2018, 19:38 #126
- Join Date
- Oct 2010
- Posts
- 126
Thanks! It looks like my work is cut out for me and I have a lot to learn.
Any advice on editing the theme? For instance, I can't find the background image used in the ruleset. I've combed through every folder.
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May 28th, 2018, 22:57 #127
typically in /graphics/frames
but it could be in CoreRPG.
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May 29th, 2018, 08:17 #128
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- May 2014
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- Sydney, Australia
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- 828
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September 6th, 2018, 22:18 #129
- Join Date
- Apr 2013
- Posts
- 87
Hey there folks,
Could anyone help me out as to how matrix stuff is supposed to work using the ruleset? Was it all ever implemented? Theere seems to be no way of making an npc a technomancer, and I am having a hard time figuring out how to work the matrix programs on the character sheet. Thanks in advance, I just hope Catalyst gets it's head out of the past and licenses 5e to FG, I'll gladly rebuy all the supplements I already own, I am honestly considering switching over to roll20 (as much as I hate it) for Shadowrun, despite Ian's *marvellous* work, this ruleset has a too old foundation in my opinion, make-up can do only so much one might say. Thanks again for your work here Ian. I remember how this used to be and oh boy, it's *way* more useable now.
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September 7th, 2018, 09:14 #130
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 828
Thanks for the kind words, I’m glad people are getting something from all of the hard work!
To be honest I cannot remember what I implemented and what not, I’ll take a look and see what I can find.
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